Gold Coast Bulletin - Jewel first or bets are off

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[ENG] Launch!! Whitebeard Pirates! Stage Breakdown

Launch!! Whitebeard Pirates!

Schedule : 10 October (19:00 PST) - 24 October (18:59 PST)
Whitebeard's crew has come to the coast on Extra Island! Haruta, Atmos, Speed Jil, and Kingdew are gathering for an attack!
Droppable Characters:
Name Class Captain Ability Special CD Cost Comments
Kingdew - Whitebeard 11th Div. Commander Powerhouse/Fighter Boosts ATK of Fighter and Powerhouse characters by 2x Removes Poison, boosts ATK of Powerhouse characters by 1.5x for 1 turn if HP is below 30% when the special is activated 19 (maxes at 14 turns) 25 F2p Poison remover which are rare. Otherwise RR Kingdew sockets or 2 Ray Shop Points.
Haruta - Whitebeard 12th Div. Commander Cerebral/Slasher Reduces cooldown of Slasher and Cerebral specials by 1 turn at the start of the fight. Boosts ATK of INT characters by 2x. Deals 12x character's ATK in INT damage to one enemy and reduces damage received from PSY enemies by 80%. 18 (maxes at 10 turns) 25 Nothing that makes him stand out. RR Haruta sockets or 2 Ray Shop Points.
Atmos - Whitebeard 13th Div. Commander Powerhouse/Slasher Boosts ATK of PSY characters by 2x Reduces Despair duration by 3 turns, boosts own ATK by 1.5x for 1 turn 19 (maxes at 11 turns) 25 RR Atmos sockets or 2 Ray Shop Points.
Speed Jil - Whitebeard 14th Div. Commander Driven/Striker Boosts ATK of Driven and Striker characters by 2x Deals 12,500 fixed damage to one enemy 14 (maxes at 7 turns) 25 Decent option as a turtle killer. Otherwise RR Speed Jil sockets or 2 Ray Shop Points.
Droppable Skillbooks:
Donquixote Rocinante
Pretty Officer Coby - Hero of the Navy's Student
Sanji - Strawhat Pirates: Born Again
Tony Tony Chopper - Straw Hat Pirates: Born again
Nico Robin - Flame of the Revolution
Mad Monk Urouge
Aokiji - Navy HQ Admiral
Gecko Moria - Thriller bark Ruler
Usopp - Platanus Shuriken/Sogeking
30 Stamina Expert Guide
Restriction: You can only use PSY characters
Useful Links and Videos:
Gamewith

Stage Description

Secret Stage

Enemies HP Damage CD Special
Kingdew - Whitebeard 11th Div. Commander 235,645 5,514 2(2) See below.
Event Action
Pre-emptive Gives you all STR orbs and increases his DEF for 3 turns.
<30% HP Decreases the ATK of your characters and increases his own.
Notes and tips: Just be careful not to drop him below 30% HP.

Stage 1

1 Slasher Group Leader 2 Slasher Group Crew 1 Skilled Gunner 1 Yellow Treasure Turtle 1 Yellow Robber Penguin
Enemies HP Damage CD Special
Slasher Group Leader 25,201 4,405 2(2)
Slasher Group Crew 15,503 3,105 1-2(2)
Skilled Gunner 30,000 5,500 2-3(3)
Yellow Treasure Turtle 4 654 1-2(2)
Yellow Robber Penguin 1,000 590 1-3(2)
Notes and tips: If you need to, stall according to enemy CDs.

Stage 2 Var. A

2 Giant Fighter 1 Yellow Treasure Turtle 1 Yellow Jeweled Porc
Enemies HP Damage CD Special
Giant Fighter 48,020 4,592 1-3(2)
Yellow Treasure Turtle 4 654 1-2(2)
Yellow Jeweled Porc 2,000 1,290 1-3(2)
Notes and tips: If you need to, stall according to enemy CDs.

Stage 2 Var. B

2 Giant Striker 1 Black Treasure Turtle 1 Black Jeweled Porc
Enemies HP Damage CD Special
Giant Striker 48,020 4,592 1-3(2)
Black Treasure Turtle 4 654 1-2(2)
Black Jeweled Porc 2,000 1,290 1-3(2)
Notes and tips: If you need to, stall according to enemy CDs.

Stage 3

1 Giant Slasher 2 Assassin Master 1 Black Treasure Turtle 1 Black Robber Penguin
Enemies HP Damage CD Special
Giant Slasher 52,000 7,698 2-4(3)
Assassin Master 35,000 6,220 1-3(3) Once on attack, skips his attack and Binds PSY characters for 3 turns.
Black Treasure Turtle 4 654 1-2(2)
Black Robber Penguin 1,000 590 1-3(3)
Notes and tips: If you need to, stall according to enemy CDs.

Stage 4 Var. A

2 Street Punk: Bullet 1 Yellow Treasure Turtle 1 Yellow Daimyo Turtle 1 Yellow Armored Crab
Enemies HP Damage CD Special
Street Punk: Bullet 13,000 2,000 1-2(1)
Yellow Treasure Turtle 4 654 1-2(2)
Yellow Daimyo Turtle 4 1,150 1-3(3)
Yellow Armored Crab 5 1,800 1-3(3)
Notes and tips: If you need to, stall according to enemy CDs.

Stage 4 Var. B

2 Street Punk: Gatling 1 Black Treasure Turtle 1 Black Daimyo Turtle 1 Black Armored Crab
Enemies HP Damage CD Special
Street Punk: Gatling 18,222 4,229 1-3(2)
Black Treasure Turtle 4 654 1-2(2)
Black Daimyo Turtle 4 1,150 1-3(3)
Black Armored Crab 5 1,800 1-3(2)
Notes and tips: If you need to, stall according to enemy CDs.

Stage 5 Var. A

2 Fighter Group Crew 2 Shooter Group Crew 1 Yellow Pirate Penguin 1 Yellow Daimyo Turtle
Enemies HP Damage CD Special
Fighter Group Crew 19,617 4,005 1-3(2)
Shooter Group Crew 14,400 2,001 1-2(1)
Yellow Pirate Penguin 2,850 820 1-3(2)
Yellow Daimyo Turtle 4 1,150 1-3(3)
Notes and tips: If you need to, stall according to enemy CDs.

Stage 5 Var. B

2 Fighter Group Crew 2 Skilled Gunner 1 Black Pirate Penguin 1 Black Daimyo Turtle
Enemies HP Damage CD Special
Fighter Group Crew 19,617 4,005 1-3(2)
Skilled Gunner 30,000 5,500 2-3(3)
Black Pirate Penguin 2,850 820 1-3(2)
Black Daimyo Turtle 4 1,150 1-3(3)
Notes and tips: If you need to, stall according to enemy CDs.

Stage 6

2 Fighter Group Crew 1 Armed Striker Unit 2 Armed Striker Unit Speed Jil - Whitebeard 14th Div. Commander
Enemies HP Damage CD Special
Speed Jil - Whitebeard 14th Div. Commander 253,696 2,190 1(1) See below.
Fighter Group Crew 23,540 4,005 1-3(2)
Armed Striker Unit 21,745 2,800 1-3(1)
Armed Striker Unit 21,745 2,800 1-3(1)
Event Action
Pre-emptive Cuts your HP by 10%
Turn 1 Cuts your HP by 15%
Notes and tips: Calculate your damage. Take out any 1 CD mobs, then focus on Speed Jil.

Stage 7

Enemies HP Damage CD Special
Atmos - Whitebeard 13th Div. Commander 321,644 8,916 3(2) See below.
Event Action
<50% HP On attack, doubles his damage and DEF for 2 turns.
Defeat Gives you all BLOCK orbs.
Notes and tips: Nothing too fancy on this stage. [Atmos](psy) is just an oversized mob.

Stage 8

Enemies HP Damage CD Special
Haruta - Whitebeard 12th Div. Commander ~1,040,000 4,236 1(1) See below.
Event Action
Pre-emptive Despairs both Captains for 3 turns and Paralyzes both Captains for 2 turns.
Delay Special activated Reverses the Special of your middle row characters by 5 turns and Binds your bottom row for 5 turns
Turn 1 Converts your top and middle row to BLOCK orbs and Paralyzes your Captain and middle row for 1 turn.
Turn 2 Converts your middle and bottom row to BLOCK orbs and Paralyzes your Friend Captain and bottom row for 1 turn.
Turn 3 and onwards Repeats from 1.
<20% HP After his attack, cuts your HP by 80% and Paralyzes all characters for 3 turns.
Notes and tips: You can bring multiple damage reducers but most people will look to burst on turn 1.
Recommended unit levels of 50+ for Expert difficulty
Recommended Captains :
Character Captain Ability Comments
Gild. Tesoro, Gold Ship Casino King Boosts ATK of PSY characters by 1.75x. Also boosts ATK of Driven and Cerebral characters by 1.5x. Boosts amount of Beli received by 2x PSY only FN so it is time to dust off your Gild Tesoro.
Nico Robin, Mil Fluer: Campo de Flores Boosts ATK of PSY characters by 2.25x and recovers 3x character's RCV in HP at the end of each turn Nico Robin is a good Captain to bring if your Special levels are high as stalling with her is easier due to her innate Auto-Heal.
Garp the Fist Boosts ATK and HP of PSY characters by 2x Good alternative to 5+ Robin as he trades her innate Auto-Heal for extra HP for stalling. A bit less damage though.
Useful Team Members:
Character Special Comments
Nightin, World Pirates Reduces Paralysis and Bind duration by 2 turns. Deal 10x her ATK in PSY damage to one enemy Useful if you want to defeat Haruta on turn 1. Another f2p alternative is Nico Olvia.
Nami, Mischievous Tevern Idol Changes BLOCK orbs into PSY orbs for PSY characters It's like she was made for this Boss stage and FN specifically if you want to defeat Haruta on turn 1. Another f2p alternatives are 5+ Chopper but he is restricthed to Fighters only and Ray Shop Luffy but he only randomizes the orbs.
Nico Robin, Straw Hat Pirates Reduces Bind and Despair duration by 3 turns Useful if you don't have Anti-Despair sockets.
Example Teams
  • As always use the calculator to see if your team is strong enough to beat this fortnight.
F2P Team with level 9 merry :
Legend Shanks Friend + Gild Tesoro + FN Young Nami + 5+ Robin + Nico Olvia + Raid Momonga
  • Stall for specials. Activate everything on turn 1 vs Haruta and clear. Shanks Special isn't needed.
F2P Team with level 10 merry :
Legend Shanks Friend + Gild Tesoro + FN Young Nami + 5+ Robin + Nico Olvia + Raid Momonga
  • Same as above.
5+ Chopper Friend + 5+ Chopper + FN Sengoku + Nightin + 5+ Robin + FN Decalvan Brothers
  • Activate your specials on turn 1 vs Haruta and clear. Good alternative to PSY Cerebrals.
Non-F2P teams with level 10 Merry:
Legend Sengoku Friend + Legend Sengoku + Raid Momonga + FN Young Nami + Nico Robin + Nightin
  • Probably one of the fastest teams due to Sengoku's CD reduction.
General Tips
  • The minimum amount of turns stalled is 10.
  • With 7 stages preceding the Boss Stage stalling is going to be harder for longer CDs. Factor in tanking damage if you really need to stall.
  • You can always do lower difficulties if the higher ones prove to be too much trouble. The difference is just lower drop rate. This includes the secret stage as well.
Hope you guys found this guide useful, and pm or leave a comment if you have any tips/suggestions to add to it.
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Skipper from Madagascar

Skipper is the leader of the adélie penguins (despite their color-schemes not matching the real species) and is the main character in the TV show. He has dark, sapphire)-blue eyes and his body is wider than those of the other three penguins. Like the rest of the penguins, he has no idea what is expected of the penguin species, other than to "smile and wave." At one point, Private used a bird biology book to tell the other penguins how to act, but since the penguins usually need the chimpanzees Phil and Mason to translate for them, it was unclear how either he or Private were able to read the biology book, which is presumably written in English. His sidekicks, Kowalski, Rico, and Private don't talk much until The Madagascar Penguins in a Christmas Caper.
In the first Madagascar movie, Skipper is the mastermind behind a plot to escape the confines of the zoo and leave for Antarctica. Kowalski, Rico, and Private are his accomplices in this plot. They dig under their enclosure until they reach Marty the zebra, thinking it to be the South Pole. Skipper explains to Marty that they are attempting to escape the zoo because penguins do not belong there in captivity. He then orders his accomplices to continue tunneling. Late that night, Skipper and the other penguins are caught by a SWAT team, as are six other animals found outside the zoo. The penguins are tranquilized and put into a crate to be transferred.
When they awake, Skipper is confused at the lettering on the crate where they are being held and orders Mason to read it; Mason's companion Phil reads it. According to the box, they are all bound for a wildlife preserve in Africa, despite the cold climate penguins need. Skipper orders Rico to pick the lock on the crate where they are held, whereupon the four penguins knock out the crew and take command of the ship, commandeering it to reach Antarctica. Skipper and his mates finally reach Antarctica and are sorely disappointed by the barren, desolate terrain (as evidenced by Private's exclamation, "Well, this sucks...") Skipper has the ship return quickly from the South Pole, where it crashes into the beaches of Madagascar and a much warmer climate. Upon arriving, he and the other three encounter Gloria and Melman, and see that Alex and Marty (whom they refer to as their "monochromatic friend") are gone. Skipper decides to help rescue Marty from the grim fate of being eaten by the native foossa (possibly as gratitude for Marty’s silence regarding the escape). It is Skipper who helps to distract the foossa while Marty is recovered, and also helps fight off a number of them.
Skipper notices later on that Alex is still hungry, not having been able to eat steak, and has Rico prepare sushi for Alex. Skipper then relinquishes control of the ship to Alex, as he no longer needs it, and proceeds to sunbathe on the tropical beaches in comfort. Skipper is asked by Private if they should tell Alex and his friends that the ship is out of gas. Skipper declines, telling his troupe to "Just smile and wave, boys. Smile and wave."
In Madagascar: Escape 2 Africa, Skipper and the penguins salvage a crashed airplane to fly back to New York. They fix the plane when it crashes in Africa with the help of "more thumbs" (Mason and Phil). At the end of the movie, he marries a bobblehead doll. In The Penguins of Madagascar, the bobblehead is nowhere to be seen.
In Madagascar 3: Europe's Most Wanted, it is revealed that Skipper, Kowalski, Rico and Private, along with Mason and Phil, have been in Monte Carlo. With Phil dressed as the "King of Versailles," they are able to amass a fortune of jewels, diamonds and gold and plan to buy an aircraft to pick up the "hippies" (Alex, Marty, Gloria, and Melman) in Africa and return to New York. Things change when Alex and the others rush to Monte Casino, believing that the penguins have abandoned them. Skipper later uses the fortune to help the gang become part of a traveling circus.
Skipper is one of the four main characters of The Penguins of Madagascar. In the show, many things are revealed about him and it expands on his character from the movies. In multiple episodes it is shown that Skipper knows karate and is an exceptionally capable fighter. He's also very strong, as seen in "Launchtime." In "Crown Fools," he states that he had taken down an angry walrus with "a wing and a prayer and another wing". However, in "Needle Point", it is revealed that he has a fear of needles, so in later episodes if he's injured he's treated with medical cream or the like. Generally, he is a straight man, displaying a very stereotypical general personality when not in battle: he's been shown waking his men up early in the morning for training, has given them trials on being able to work without him a number of times, and has been shown to being very hard-boiled. He is, though, soft on his men at times, properly rewarding them and even showing fear and worry when he knows they're in danger. He becomes especially upset when he believes one of them to be dead. He often tries to hide this part, as he once told Private that he (Private) is always bait because he "is gullible and expendable," but later becomes upset when Private is eaten.
Although Skipper's plans and theories often serve as jokes, his most unorthodox theories are sometimes proven true; the Blowhole existence is the most extreme example of this. Doctor Blowhole is first mentioned in "Eclipsed", when Skipper brings up his plan to extinguish the sun; this is because the sun was covered by a solar eclipse and, before Mason, Phil, and Kowalski mentioned it, Skipper believed he finally succeeded. Skipper being paranoid often comes up due to his theories, and whether or not he's right depends on the episode. Often, those around him refuse to follow along, mostly Marlene because she believes Skipper overreacts. He often comes up with theories without basis on new arrivals, usually flying piranha or being a spy for Doctor Blowhole. According to him, there are actually 8 continents, since he counts Atlantis (and appears to believe it is off the coast of Brazil). He once tells Maurice that if he had Skipper's security clearance, he would believe it too. Skipper indicates that he believes that some new arrivals to the zoo could be flying piranha. In the episode "Launchtime," when he asks Kowalski to search for a place where nearly no lemurs can be found, he states that he cannot set foot in Denmark; when Private questions him on this, he replies by saying "Well, that's private, Private, between me and the Danes." It is later revealed that the incident in question was caused by Hans the Puffin, revolving around a fish fight and top secret documents that made them both public enemy number one.
Skipper has mentioned that there used to be two more penguins (Manfredi and Johnson, named for two ill-fated characters in the World War II prisoner-of-war saga Stalag 17) in addition to himself and the other three; this is unconfirmed, and these claims have never been adequately explained. When they're brought up, it's usually as a warning or an aside remark, as they died in the past during a mission. In "The Hidden", he mentions that they died during a mission when they were attacked by "flying piranhas" and that they had to "bury what was left of them with a tea spoon". In "A Kipper for Skipper," when Skipper states that "relatively few penguins get left behind", as the others point out that Manfredi, Johnson, and another penguin were. In "Roger Dodger," he tells Rico that he would take him out if he had to and tells him "just ask Manfredi and Johnson." In "An Elephant Never Forgets," he tells them that while he was training Private that Manfredi and Johnson "fell for the exploding elephant foot." They are also mentioned by Private, who claims that they mistook the hind end of a beluga whale for an escape tunnel. In "Maurice at Peace," it is implied that they were accidentally smothered by the others due to a misinterpretation of a message which actually said to smother them with affection. In "Smotherly Love," it is mentioned that they died a very relaxing death in a day spa.
In The Penguins of Madagascar, he uses some Italian words such as "Sempre all'erta" (in "Haunted Habitat"), "Bravissimo" (in "The Hidden"), "Attenzione" (in "Crown Fools"), "Eccellente" (in "Kingdom Come"), "Finito!" (in "Popcorn Panic") and "Perfetto" (in "An Elephant Never Forgets"). His Italian pronunciation is not perfect. In "The Falcon and the Snow Job," Skipper falls for a female Peregrine falcon named Kitka and they date for a while. Skipper breaks up with her after it is revealed that she had swallowed Fred the squirrel, and in subsequent episodes she wasn't heard from or mentioned.
Skipper shares a very strong friendship with Marlene, a female Asian Otter who lives across from the penguins and is a main character in the series. Despite their conflicting differences and clashes of personality, the two still remain very close and are able to keep their bond of friendship strong. Marlene is also considered "privileged" by Skipper, due to the fact that he thinks of her as a smart, which is rather unusual, considering his otherwise generally scornful opinion of mammals. He sometimes allows her to tag along on missions.
As the series The Penguins of Madagascar continues, Skipper starts to realize that Private is following in his footsteps in "Private and the Winky-Factory." Skipper also becomes less sensitive to his enemies Dr. Blowhole and Hans the Puffin. Over the course of the series, he likes and trusts them less and less. In the Dr. Blowhole Special "Blowhole Strikes Back," Hans and Skipper are referred to as "frenemies." At the beginning of the episode, Hans surprises Skipper by meeting him in China and refers to him as such.
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Sights of the Southern Jungles; Rivalen's Guide to Niben Bay, Leyawiin and the Blackwood

Welcome back oh brave Tamrielic Travelers!
In this volume, we continue our journeys, leaving the urban sprawl of the great Imperial City and heading south, along the River Niben, deep into the tropical heart of Nibenay, to the Blackwood and to the great city of Leyawiin. You are fortunate, my friends, for Leyawiin is from where I hail, and as a native, I can tell you much.
The best way to reach the city of Leyawiin from the Imperial City is by taking a boat or barge down the River Niben. This is the best way to both take in the sights, as you can stop on either bank to see what you will and also make good time. The fishing is good too.
INTO NIBENAY
Nibenay as a whole is divided into four constituent counties or duchies: Bruma, Cheydinhal, Bravil and Leyawiin, each centered on a city of the same name. Additionally, the Imperial City is Nibenese in culture and character, but is considered to be set apart from Colovia and Nibenay. Most name the city and the lands directly around it the ‘Heartlands’, or the ‘Thronelands’. During the second era and other times of conflict and division, these Nibenese cities were either independent kingdoms or forged into the Kingdom of Nibenay. There are two principal areas of Southern Nibenay. The first of these are the Niben Bay, a large inland lake, which unfortunately gravitates on the city of Bravil, and is also affected by the winding ways of the Panther River. South of Niben Bay, the River Niben narrows somewhat and the terrain thickens and descends into the verdant jungles of the Blackwood. This area is thickly wooded with rainforest and travel here is much more dependant on the river, than on the Green and Yellow Roads, which run on either side of the River Niben. Find your river legs, for to traverse Nibenay is to know the river.
Languages spoken in Nibenay are extremely diverse. On any day, in the trade cities of southern Nibenay, you can expect to hear any language, but most commonly Nibenese, Imperialized Jel, Ta’agra, Dunmeri, Altmeri, Colovian and of course, the Imperial Koine or Common.
The character of Nibenay is chiefly notable for its commercial nature, as it is the economic workhouse of the Empire, and also for its ecumenism and cosmopolitanism, as anyone and everyone can and does come to Nibenay to make themselves a Septim or ten. Whilst the nobility, almost entirely comprised of great families of Merchant Mages, which my own family, House Mothril is a constituent element of, can sometimes be a little grasping and sometimes proud and overbearing, as a whole, the Nibenese are a cosmopolitan people happy to make newcomers feel part of the community. They are an open and welcoming people; open to all creeds, all cultures and all coins. Though the Divines comprise the most notable and powerful religious group, there are innumerable cults which call the Nibenese realm home, so those who keep a wise head and do not go out of their way to cause religious division should be fine.
TO NIBEN BAY
As we leave the gentle waters of Lake Rumare and proceed onto the upper Niben we pass by many historical and religiously important sites. The Western Bank of the Niben is where we end up gravitating toward, and Sure-Sail, our Argonian pilot, anchors us by the western shore for the night. Sure-Sail and his family are Argonian boat-folk from the Waterfront. Sure-Sail spent most of the first day and that evening babbling about his family and his people’s love of the river and the boat-trade. This is not an uncommon sentiment or occurrence among the Argonians of Nibenay, who love to brag about their mastery of the river and how much the “smooth skins” (pidgin-Jel for non-Saxhleel) need their skills to navigate the river. The Saxhleel call the Niben ‘Mother Niben’, and feel, probably justifiably, that they know the river best.
When you begin the journey down to Niben bay, you should make sure to beware of the Daedric Shrine to Hircine which is hidden deep in the Great Forest, to the north of Bravil, and not far northeast of a local inn, known as the Inn of Ill Omen. The Shrine is allegedly the base camp for sweeping, wide ranging hunts, known as Bloodmoons, beneath the dark and forbidding boughs of the Great Forest. Beware.
Another famed site is The Inn of Ill Omen, an infamous place, possessed of a macabre charm, and is said to be protected by Sithis himself. Allegedly, as the Third Era came to a close, the inn was the start of the ‘Great Treachery of Cheydinhal’, a shadowy conspiracy that brought the Dark Brotherhood onto the road to its current bleak condition. The Inn of Ill Omen is, according to rumor, a site of pilgrimage for members of the Dark Brotherhood and the Morag Tong. According to local legend, the ‘Dread Father’, as those in the shadows know Sithis, is beseeched for forgiveness by siblings of the Brotherhood, and praised and thanked by Tong members, for bringing low their heretical enemies.
The Inn of Ill Omen’s most infamous incident in recent years occurred on the ‘Night of Void’s Laughter’, shortly after the great riots of Bravil in 188, which apparently saw much suffering for the Dark Brotherhood. According to Nibenese gossip, the Black Hand called an emergency meeting in the Inn. When they finished their palaver, they exited the inn to find themselves face to face with the masters of the Tong. Then, beneath a rainy, moonless sky, Tong and Brotherhood danced with blades beneath the trees of the Great Forest. Corpses littered the inn’s grounds and were strung upon the eaves of the inn, the next morning. While the publican of the Inn of Ill Omen, Uvena Ules, is willing to trade these grisly tales with a shrug, locals will not speak of this subject.
Within Niben Bay are two main sites. The first, and more significant, is the Isle of the Big Head. The root of the name of this island is quite simple to see. On the island, little more than a rocky outcropping in Niben Bay, are three enormous monolithic stone heads, arranged next to one another. From this island, quite regularly, at no particularly specified interval, comes loud, unnerving, maniacal laugher, which echoes across the bay. Though it seems a jolly, manic location, there are chilling and demented undertones to the laughter as well. Keep your wits about you here and avoid too much Skooma.
The other site is Bravil. It is a silly place. It was the idea of the early Septims, perhaps Tiber Septim or his direct successors, to channel most of the vice and corruption from the Imperial City into Bravil, which sits adjacent to Elsweyr, and give it more or less free reign there. Although this served to reduce the levels of crime in the Imperial City, it very soon took its toll on Bravil, which had previously been a pleasant city, turning it into a slum-ridden, skooma fuelled stinkhole. Though home to a chapel of Mara, few criminals take the time to make devotions, and the beautiful temple is visited by only the most determined of pilgrims, many of whom prefer Riften (curiously, another renowned Skooma town). It is a city of vice, o’er-run by gangs and ruled by the Skooma trade. Its hereditary counts, the Orums, even have roots in the Skooma trade. Don’t go there, unless you want Skooma. Then just get out quickly. The only reason you might have to stay for extended periods in Bravil is if you want a lot of Skooma. Then, you would be advised to stay in your room and off the streets.
As we move south from the smelly locales of Bravil, we begin sailing along a stretch of land with a controversial past. This is the Trans-Niben, a stretch of land claimed and conquered, during the second era, by the Khajit of the newly formed Elsweyr Confederacy, who settled on it quite extensively. When Tiber Septim began his unifications, the lands of Trans-Niben were among the first conquered during his campaigns in the south, but it was not until he had unified Tamriel that the Trans-Niben was ceded by agreement with the Mane, into Cyrodiil. Accounts vary whether it was Tiber, one of his early successors, such as Uriel I, the great Law-Maker, Morihatha I who reorganized the Imperial Province, or even Uriel VII, who made the arrangement. Suffice to say, the arrangement was made and the land along the western bank of the Niben and Niben Bay, south of Bravil, passed back into the jurisdiction of County Leyawiin.
The Khajit of Elsweyr by and large accepted this change, but not before a band of terrorists disavowed by both the Khajit and Imperials arose to cause chaos and stoke the embers of the Niben Skooma trade into wildfire. These were the Renjira Krin, who ostensibly devoted themselves to opposing the cession of the Trans Niben, the Caro and Mothril Families of Leyawiin, the Counts of Bravil and the Royal Septim, Mede and Ocato Families of Cyrodiil for their alleged ‘unrighteous tyranny’. In the Fourth Era, the Renjira Krin were pacified by both the brutality of the Emperor Antigonus Mede and also the conciliation of Emperor Attrebus Mede. The Krin finally met their vicious swansong however, when they decided to adopt the new goal of opposing the Thalmor, a pursuit in which they grossly overestimated their capacity for success.
INTO THE BLACKWOOD
First impressions count.
This is the truth, and it is a truth that has continued, in its own way, to vex historians and scholars of Cyrodiil to this day. When the legendary Topal arrived in the bay that would later bear his name, and began to traverse the river, finding, along the way, the numerous river-tribes that would come to be called ‘Nibeneans’ in later times, he first stopped in the region we now know as the Blackwood. For better or worse, perhaps due to oversight or loss of records, this area at the mouth of the Niben is the larger part of what remains from Topal’s descriptions in his journals. Later scholars overused the earliest descriptions of Cyrodiil he gave, neglecting the later entries, which admittedly, are less plentiful than the earlier chapters.
This reliance on Topal’s early chapters, led to the infamous controversy of Cyrodiil being described as a jungle.
Because a verdant jungle is exactly what the Blackwood is. And that is likely what your first impression of the land will be. Graced by only two roads, the Green and Yellow Roads, Blackwood is as verdant as Valenwood, and after the Great Forest, is the principal remaining woodland in Cyrodiil. Unlike the more temperate Great Forest, the Blackwood is tropical, humid and monsoonal in nature. Blackwood’s beauty is unsurpassed and rarely equaled in Cyrodiil and its charm is unique within the Imperial Province. Rain, which is a constant element of Blackwood life, and mist are the most common elements of Blackwood’s weather. Leyawiin boasts a very large and bright lighthouse, as to ensure that the Niben mist does not let ships go astray.
But be wary, oh traveler, for though Blackwood is both beautiful and bounteous in the gifts of Kynareth, it is treacherous and dangerous also. Terrible swamp creatures dwell in its depths, some unique, many common to the depths of Black Marsh; Blackwood is a place where folk have come from across Cyrodiil to test themselves since time immemorial. As we sailed further south, Sure-Sail kept as keen an eye on the riverbank and the water as he did on the condition of our vessel.
Giant snakes, Ogres, Jungle Goblins and fleshflies are not unusual sights in the Blackwood. Swamp trolls, which regularly reach at least two meters in height, sometimes three, are vicious predators, monstrously strong, but also blessedly stupid. Fire is the true tonic to the Swamp Troll. Naga-folk, which are kin to typical Saxhleel, but frighteningly serpentine and bestial, even to the many Argonians of the region, sometimes lurk in the jungles and waylay travelers. ‘Ware traveler, for the Naga-folk are expert ambushers and have none of the good humor of their Saxhleel cousins. The Wamasu is a quite large, and quite uncommon creature, rather drake-like in nature, but a vicious carnivore, with lightning based abilities. Sightings of the beasts are blessedly uncommon, however. Werecrocodiles are a hidden threat that stalk the waters of the swamp by night, instilling dread within all.
But most terrifying of all is the Swamp Leviathan, a legendary serpent that is covered in spines that ascends from the depths of the Topal Bay to hunt. If there are even rumors of a swamp leviathan in the area, travelers should ensure they make themselves scarce. News of a Swamp Leviathan is usually well spread on Leyawiin’s streets, and the Counts have been known to close the gates and forbid outgoing traffic, in light of Swamp Leviathan sightings. While all these beasts are terrible to behold, in the Blackwood, they have a certain significance in the lives of the region’s natives. One and all are aware of the power and danger of the swamp creatures; historically, it is not unusual for young people, especially those of tribal backgrounds, to seek a beast and bring it back as a test of strength and tribal worthiness, or among more Imperialized citizens, to bring back a pelt or corpse as an element of the trials of Imperial Knighthood. Generally, this involves killing a smaller, standard troll or Ogre, or perhaps, slaying a tribe of Jungle Goblins and avoiding the more serious beasts.
However, when I was to return home and take up my place as a Knight of Leyawiin, I was the first since the early Third Era to bring back a Wamassu. It is still a memory I recall with fondness.
THE TALE OF LEYAN AND JORMUNGANDR
The legendary founder of Leyawiin, Leyan Mothril, an Altmeri or Ayleid (the stories vary) knight in service to the Alessians, was charged by the Alessians to find the perfect spot for a port on Topal Bay, which could also command the entrance to the River Niben. Not only was there trouble from Black Marsh and Khajit soldiers fighting over the land, but the Nibenean, Argonian, Kothringi and Khajit settlers that lived at the mouth of the River were being harassed by a Swamp Leviathan of monumental size, which no blade could harm.
The chroniclers of that time, who were apparently accompanying the Alessian expedition, state that the beast was the spawn of Hircine; the Nords in the company named it ‘Jormungandr’, which is Nordic for ‘World Serpent’.
But according to the ancient tale, amidst an earth shaking storm on the Topal Coast, Lady Leyan, accompanied by her mercenaries, the Nibeneans, Argonians and Khajit, cornered Jormungandr, slew the great beast and put its Daedric thralls to rout. While hailed a heroine by the commoners, the jealous Alessians could not abide an Altmer ruling a Nibenese settlement. But the timely aid of Nocturnal allowed her to not only stay miraculously beneath the notice of the Alessians, allowing her to establish her family as a power in Leyawiin, the city she founded (but was not named Leyawiin until later) and the Blackwood, but the Lady of Night also gifted Leyan with a magical blade that let her pierce the beast’s hide and move through shadow. Though the Mothril family have always been patrons of the Chapel of Zenithar, there is an extremely ancient Shrine of Nocturnal deep within Blackwood, and it may well be that the Mothrils, who for centuries thereafter, ruled as Counts- later Princes- of Leyawiin, may have once paid tribute to the Lady of Night.
When the dust had settled, the mighty serpent lay dead. The tale is an interesting one, if not rather fanciful and almost certainly apocryphal, but its antiquity and popularity in Nibenay has given my family, the Mothrils, a convenient, if not popular, tale of origin with which to cement their place in the cosmopolitan, but often cutthroat fabric of Nibenay’s nobility.
LEYAWIIN, THE JEWEL OF THE BAY
Leyawiin is the jewel of the Topal Bay and one of the only two ports in Cyrodiil. Since the war with the Dominion has led to a far greater militarization in Anvil, which now plays host to one of the largest naval shipyards in the Empire, and greater walls, Leyawiin is the city with the more commercial flavor and is responsible for handling a greater amount of cargo. It is also one of the principal offices and the primary southern port of the East Empire Company, and is the home of my family, House Mothril of Blackwood. Although Leyawiin is a bustling port, and the hub for sea trade for the Nibenese, it is also the site responsible for the security and integrity of the Niben, and thus, both the fortifications of Leyawiin and who may enter the river are both serious matters. These are issues constantly addressed and readdressed, so as to ensure the best security on the most vital waterway of Cyrodiil. No one in Leyawiin has forgotten the terror of the Aldmeri arrival in the night outside the city, and none are willing to see that happen again, so expect tight security.
Since the Fourth Era began, Leyawiin, diverse and distant from the Imperial City, has been ruled not by a Count or Imperial Duke, but by a ruler known as the Archon, often chosen from the Caro family, but other families, including the Mothrils, have held the title as well. Unlike the other cities of Cyrodiil, Leyawiin was never conquered by force of arms by Titus Mede I, but swore vassalage to him in return for maintaining many of its rights and privileges won during the Stormcrown Interregnum. This autonomy of Leyawiin has persisted, despite the presence of the Legion in the region growing immeasurably since the Great War. Leyawiin is chiefly defended by the Leyawiin guard, a contingent of the Imperial Legion organized along the lines of the other town guards of Cyrodiil and also by the Knights of the White Stallion, a chivalric order devoted to the defense of the Archons and the removal of river bandits.
One thing you will notice about Leyawiin is that, excepting the Imperial City, it is surely the most diverse city in Cyrodiil, perhaps all Tamriel. As well as the ever present populations of Saxhleel and Khajit, both of whom are considered more native than migrant, Dunmer, Altmer and Bosmer, and every other race possible is found in this city. Whilst the city is built over two sides of the mouth of the Niben, the populace does not gather into differing quarters based on race, as occurs in some other cities in Tamriel. Despite the issues that have arisen between Dunmer, Khajit and Saxhleel, all of these populations, and others, are represented on both banks of the Niben.
Appropriately for the only seaport of Nibenay, the mercantile heart of Tamriel, thousands of shops are to be found in the streets of Leyawiin. The city is a commercial haven. Since the city is a port, many unique goods can be found, which are unique in all of Cyrodiil, even Tamriel. The heart of Leyawiin is the Grand Bazaar, which is not one cohesive structure like in the Imperial City, but centered on the Guildhall Square, and stretching along the Harbor Esplanade, and along the river, in a chaotic jumble of market stalls. The whole affair is chaotic, unweildy and entirely without planning’ many Khajit say it ‘feels like home’, but it can be confronting to those expecting Imperial City style orderliness. There are almost no areas of Leyawiin where there aren’t stalls and markets happening, which is appropriate, since there are almost always ships coming in with new goods. What makes the Bazaar and indeed Leyawiin in general, unique is that the bazaar is largely constructed as an under-cover market, so where it is impractical to construct walled roofed structures, great swathes of the market-orientated districts of the city are arranged under tarpaulins, which makes Leyawiin, seem to some, like a city of tents and beggars, as many merchants simply sleep on the street, behind their stalls. This is not the case however; Leyawiin is a city of commerce and of trade. But not even the Saxhleel enjoy being drenched all the time, so tarpaulins are a must, so people can continue doing business at all hours. Additionally, the haphazard nature of the bazaar’s layout can make Leyawiin’s streets seem narrow and unclear- it is a good plan to get a guide. Greasing a beggar’s palm should do the trick. Sometimes the streets can be elegant, colonnaded avenues constructed by the Mothrils in ancient times, but turn a corner, and the street you are on could merely be the small walkway between the hundreds of vendor’s stalls that stretch before you. There are no maps to Leyawiin’s streets. The truth is, as most Leyawiin locals will advise, that only Zenithar can steer you in the right direction to your destination- which you will reach after the right purchases.
Even though they aren’t an entirely necessary fixture- Leyawiin is already very humid, and the regularity of rain means many people who wish to wash off simply remove their shirts and stand in the downpour- Leyawiin does have a substantial bathhouse. The bathhouse, which is one of the larger structures within Leyawiin, is a massive columned structure, which sprawls over an area several city blocks in size. While it was originally built by the Mothril Princes, the bathhouse was expanded exponentially during the reign of the Akaviri Potentates, who enjoyed the comforts of the south and especially enjoyed steaming themselves in the great bathhouses of Cyrodiil and in baths they built within the elaborate palaces they built themselves.
Castle Leyawiin, where the Archons hold their court, is a mighty structure, built originally by my family, House Mothril, during the First Era. Although worn by time, it retains its charm. Constructed from black marble, in tribute to old Altmeri Styles with some Khajit influenced elements added as well, the building, though centuries old and covered in moss and vines still stands out, towering over the rest of Leyawiin’s buildings. Dinner parties here have a reputation of being exciting affairs, and once, under the dour countess Alessia Caro, Sanguine (or one of his agents) was held to have appeared in the castle and caused all kinds of raucous behavior. According to rumor, during the full moon, fine Elsweyr Skooma is served to guests who have done service to Leyawiin.
Another great landmark is the Great Chapel of Zenithar. The tower of the chapel looms over the buildings and jungle foliage and people of all walks of life come here to seek counsel with the god of labor and commerce to find out how to succeed in life and business. There are also, invariably, large numbers of hawkers who happen to occupy the chapel at some time or another, so don’t be surprised if your prayers are interrupted by a sales pitch. After all, the more times the peddler pitches, the more chances he or she has of making a sale. It is, however, considered poor form to drop profanities within the chapel, as irritating as peddlers may be, so keep your “Xuuth” and your “N’wah” to yourself, regardless of how you feel.
Finally, the ‘Eye of Zenithar’, also known as the Great Lighthouse of Leyawiin, is the giant beacon which serves as the guide to incoming traffic hoping to trade in Nibenay and as a guide to all who would traverse the mists of Blackwood that Leyawiin is near.
Since the end of the Great War, the chiefest controversy to strike the city of Saint Topal is the growing Thalmor Presence. The people of Leyawiin have played host to large numbers of Altmer, especially since many boatloads of refugees arrived at the mouth of the Niben during the Thalmor takeover. Though the Justiciars who come to the city, who have a manor in the noble district set aside for their use, claim only to be present to foster relations with their 'wayward Altmeri kin' and to reside in Leyawiin for purposes of the White Gold Concordat, the people of the city have been on edge at the newcomer's presence. This feeling is especially strong amongst the Altmeri residents, who fear their city will be the site of a repeated 'Night of Green Fire', the dreaded massacre in the streets of Sentinel. Thankfully, the vigilance of the Leyawiin guard and the Knights of the White Stallion have prevented this.
Staying in Leyawiin is a diverse experience. There are many, many varied accommodations to choose from, but there are a few rough guidelines to choose from.
The lowest form of accommodation is the barrel. And by this, I literally mean, a barrel on the street you decide to occupy. Pros: It’s free. Cons: It’s bloody cramped and you may have to fight a beggar for habitation rights. Court cases have been known to arise between barrel claimants, so be aware. But having spent some time living in one, it’s not an entirely bad deal, especially if you chance upon a Rum barrel, although without giving yourself time to stretch, it does get a little cramped. Be sure your barrel does not become the receptacle for stolen goods, which is unfortunately a favorite tactic of some of the local scallywags.
The second level of accommodation is the Skooma Den: these are not entirely reputable establishments, most often by the docks established solely for the purpose of tourists and locals consuming imported Skooma and Moon Sugar, often brought straight across the border from Elsweyr, Black Marsh or shipped in on one of the many Ebony Ships from Morrowind. They’re cheap, but divey and patrons frequently leave these establishments devoid of both memory and a pair of pants.
The third classification of accomodation is the pleasure palace. The outlook of such establishments is self evident. Gambling and prostitution are the order of the day- or night- in these dens, but rooms (with companionship) are available. These establishments can be found in every single district of the city, although some of them are certainly more reputable and classy than others. One of the most infamous and prestigious of pleasure palaces is the ‘The House of the Beautiful’, staffed by Altmer of Leyawiin’s large expatriate community and founded by a disinherited lady of House Mothril who returned to Leyawiin after being evicted by Khajit invaders and nonetheless made herself monumentally wealthy as a courtesan. The establishment is named not only for the beauty of its Altmeri courtesans (remember to use this term), but for the old Altmeri secret society which sought modernization in Alinor during the Septim Era. Many of the ladies or the families of the ladies employed here were driven from Alinor by Thalmor repression for one reason or another, but just as many are Cyrodiilic born. Allegedly, many of them had links to the group. In recent years it has become noted as a place of contention, since Thalmor officials are fond of patronizing the establishment, which has led to contention with the local populace, and at no time was this more evident than in 4E 189, during the ‘Golden Spires Massacre’. Allegedly, a pair of Thalmor Justiciars were murdered within and a large group of Thalmor Guardians arrived to drag the ladies of the house out for punishment. This evinced unchecked fury from the Leyawiin townsfolk, who impaled every one of the guardians on the lampposts of the street outside, resulting in an avenue of the eponymous ‘Golden Spires’.
The fourth classification are the inns, which vary in quality and cost. They range from vast, luxurious establishments such as the Saint Topal Inn, built in hybrid Ayleid-Imperial style, and which abuts the shores of the harbor and overlooks the mouth of the River from the bay. It also has a casino. Do not expect a cheap stay. In the middle are the inns for the middle classes. These are run by peoples of all races in Leyawiin, from Khajiit taverns run by resident clan mothers, to inns and cookeries run by respected Argonian Fishwives. At the opposite end of the spectrum from the luxury establishments are small bazaar flophouses, of which there are innumerable examples. Just pay a coin and ask a city bum for a good recommendation. Additionally, at the Topal Shores, just down the coast, east of Leyawiin, is a vast noble-orientated resort, where many wealthy and powerful of Cyrodiil come to spend coin and time in leisure.
Finally, if you are fortunate, or of high enough birth, you may be privileged enough to be invited to stay in Castle Leyawiin, as guests of the Archon. You might also be asked more forcefully to stay in Castle Leyawiin if you break the law.
CONCLUSION
So we come to the end of yet another journey and guidebook. Having sailed to the mouth of the Niben, where else does the intrepid traveler have to venture but out into the Topal Bay and thence into the trade lanes of Tamriel? Continue to venture with me, Rivalen Mothril, to see the sights of Tamriel.
submitted by Blackfyre87 to teslore [link] [comments]

BIP39 Words list

Nothing special, just a copy of the current list (for the future) of what can be found at https://github.com/bitcoin/bips/blob/mastebip-0039/english.txt
abandon,ability,able,about,above,absent,absorb,abstract,absurd,abuse,access,accident,account,accuse,achieve,acid,acoustic,acquire,across,act,action,actor,actress,actual,adapt,add,addict,address,adjust,admit,adult,advance,advice,aerobic,affair,afford,afraid,again,age,agent,agree,ahead,aim,air,airport,aisle,alarm,album,alcohol,alert,alien,all,alley,allow,almost,alone,alpha,already,also,alter,always,amateur,amazing,among,amount,amused,analyst,anchor,ancient,anger,angle,angry,animal,ankle,announce,annual,another,answer,antenna,antique,anxiety,any,apart,apology,appear,apple,approve,april,arch,arctic,area,arena,argue,arm,armed,armor,army,around,arrange,arrest,arrive,arrow,art,artefact,artist,artwork,ask,aspect,assault,asset,assist,assume,asthma,athlete,atom,attack,attend,attitude,attract,auction,audit,august,aunt,author,auto,autumn,average,avocado,avoid,awake,aware,away,awesome,awful,awkward,axis,baby,bachelor,bacon,badge,bag,balance,balcony,ball,bamboo,banana,banner,bar,barely,bargain,barrel,base,basic,basket,battle,beach,bean,beauty,because,become,beef,before,begin,behave,behind,believe,below,belt,bench,benefit,best,betray,better,between,beyond,bicycle,bid,bike,bind,biology,bird,birth,bitter,black,blade,blame,blanket,blast,bleak,bless,blind,blood,blossom,blouse,blue,blur,blush,board,boat,body,boil,bomb,bone,bonus,book,boost,border,boring,borrow,boss,bottom,bounce,box,boy,bracket,brain,brand,brass,brave,bread,breeze,brick,bridge,brief,bright,bring,brisk,broccoli,broken,bronze,broom,brother,brown,brush,bubble,buddy,budget,buffalo,build,bulb,bulk,bullet,bundle,bunker,burden,burger,burst,bus,business,busy,butter,buyer,buzz,cabbage,cabin,cable,cactus,cage,cake,call,calm,camera,camp,can,canal,cancel,candy,cannon,canoe,canvas,canyon,capable,capital,captain,car,carbon,card,cargo,carpet,carry,cart,case,cash,casino,castle,casual,cat,catalog,catch,category,cattle,caught,cause,caution,cave,ceiling,celery,cement,census,century,cereal,certain,chair,chalk,champion,change,chaos,chapter,charge,chase,chat,cheap,check,cheese,chef,cherry,chest,chicken,chief,child,chimney,choice,choose,chronic,chuckle,chunk,churn,cigar,cinnamon,circle,citizen,city,civil,claim,clap,clarify,claw,clay,clean,clerk,clever,click,client,cliff,climb,clinic,clip,clock,clog,close,cloth,cloud,clown,club,clump,cluster,clutch,coach,coast,coconut,code,coffee,coil,coin,collect,color,column,combine,come,comfort,comic,common,company,concert,conduct,confirm,congress,connect,consider,control,convince,cook,cool,copper,copy,coral,core,corn,correct,cost,cotton,couch,country,couple,course,cousin,cover,coyote,crack,cradle,craft,cram,crane,crash,crater,crawl,crazy,cream,credit,creek,crew,cricket,crime,crisp,critic,crop,cross,crouch,crowd,crucial,cruel,cruise,crumble,crunch,crush,cry,crystal,cube,culture,cup,cupboard,curious,current,curtain,curve,cushion,custom,cute,cycle,dad,damage,damp,dance,danger,daring,dash,daughter,dawn,day,deal,debate,debris,decade,december,decide,decline,decorate,decrease,deer,defense,define,defy,degree,delay,deliver,demand,demise,denial,dentist,deny,depart,depend,deposit,depth,deputy,derive,describe,desert,design,desk,despair,destroy,detail,detect,develop,device,devote,diagram,dial,diamond,diary,dice,diesel,diet,differ,digital,dignity,dilemma,dinner,dinosaur,direct,dirt,disagree,discover,disease,dish,dismiss,disorder,display,distance,divert,divide,divorce,dizzy,doctor,document,dog,doll,dolphin,domain,donate,donkey,donor,door,dose,double,dove,draft,dragon,drama,drastic,draw,dream,dress,drift,drill,drink,drip,drive,drop,drum,dry,duck,dumb,dune,during,dust,dutch,duty,dwarf,dynamic,eager,eagle,early,earn,earth,easily,east,easy,echo,ecology,economy,edge,edit,educate,effort,egg,eight,either,elbow,elder,electric,elegant,element,elephant,elevator,elite,else,embark,embody,embrace,emerge,emotion,employ,empower,empty,enable,enact,end,endless,endorse,enemy,energy,enforce,engage,engine,enhance,enjoy,enlist,enough,enrich,enroll,ensure,enter,entire,entry,envelope,episode,equal,equip,era,erase,erode,erosion,error,erupt,escape,essay,essence,estate,eternal,ethics,evidence,evil,evoke,evolve,exact,example,excess,exchange,excite,exclude,excuse,execute,exercise,exhaust,exhibit,exile,exist,exit,exotic,expand,expect,expire,explain,expose,express,extend,extra,eye,eyebrow,fabric,face,faculty,fade,faint,faith,fall,false,fame,family,famous,fan,fancy,fantasy,farm,fashion,fat,fatal,father,fatigue,fault,favorite,feature,february,federal,fee,feed,feel,female,fence,festival,fetch,fever,few,fiber,fiction,field,figure,file,film,filter,final,find,fine,finger,finish,fire,firm,first,fiscal,fish,fit,fitness,fix,flag,flame,flash,flat,flavor,flee,flight,flip,float,flock,floor,flower,fluid,flush,fly,foam,focus,fog,foil,fold,follow,food,foot,force,forest,forget,fork,fortune,forum,forward,fossil,foster,found,fox,fragile,frame,frequent,fresh,friend,fringe,frog,front,frost,frown,frozen,fruit,fuel,fun,funny,furnace,fury,future,gadget,gain,galaxy,gallery,game,gap,garage,garbage,garden,garlic,garment,gas,gasp,gate,gather,gauge,gaze,general,genius,genre,gentle,genuine,gesture,ghost,giant,gift,giggle,ginger,giraffe,girl,give,glad,glance,glare,glass,glide,glimpse,globe,gloom,glory,glove,glow,glue,goat,goddess,gold,good,goose,gorilla,gospel,gossip,govern,gown,grab,grace,grain,grant,grape,grass,gravity,great,green,grid,grief,grit,grocery,group,grow,grunt,guard,guess,guide,guilt,guitar,gun,gym,habit,hair,half,hammer,hamster,hand,happy,harbor,hard,harsh,harvest,hat,have,hawk,hazard,head,health,heart,heavy,hedgehog,height,hello,helmet,help,hen,hero,hidden,high,hill,hint,hip,hire,history,hobby,hockey,hold,hole,holiday,hollow,home,honey,hood,hope,horn,horror,horse,hospital,host,hotel,hour,hover,hub,huge,human,humble,humor,hundred,hungry,hunt,hurdle,hurry,hurt,husband,hybrid,ice,icon,idea,identify,idle,ignore,ill,illegal,illness,image,imitate,immense,immune,impact,impose,improve,impulse,inch,include,income,increase,index,indicate,indoor,industry,infant,inflict,inform,inhale,inherit,initial,inject,injury,inmate,inner,innocent,input,inquiry,insane,insect,inside,inspire,install,intact,interest,into,invest,invite,involve,iron,island,isolate,issue,item,ivory,jacket,jaguar,jar,jazz,jealous,jeans,jelly,jewel,job,join,joke,journey,joy,judge,juice,jump,jungle,junior,junk,just,kangaroo,keen,keep,ketchup,key,kick,kid,kidney,kind,kingdom,kiss,kit,kitchen,kite,kitten,kiwi,knee,knife,knock,know,lab,label,labor,ladder,lady,lake,lamp,language,laptop,large,later,latin,laugh,laundry,lava,law,lawn,lawsuit,layer,lazy,leader,leaf,learn,leave,lecture,left,leg,legal,legend,leisure,lemon,lend,length,lens,leopard,lesson,letter,level,liar,liberty,library,license,life,lift,light,like,limb,limit,link,lion,liquid,list,little,live,lizard,load,loan,lobster,local,lock,logic,lonely,long,loop,lottery,loud,lounge,love,loyal,lucky,luggage,lumber,lunar,lunch,luxury,lyrics,machine,mad,magic,magnet,maid,mail,main,major,make,mammal,man,manage,mandate,mango,mansion,manual,maple,marble,march,margin,marine,market,marriage,mask,mass,master,match,material,math,matrix,matter,maximum,maze,meadow,mean,measure,meat,mechanic,medal,media,melody,melt,member,memory,mention,menu,mercy,merge,merit,merry,mesh,message,metal,method,middle,midnight,milk,million,mimic,mind,minimum,minor,minute,miracle,mirror,misery,miss,mistake,mix,mixed,mixture,mobile,model,modify,mom,moment,monitor,monkey,monster,month,moon,moral,more,morning,mosquito,mother,motion,motor,mountain,mouse,move,movie,much,muffin,mule,multiply,muscle,museum,mushroom,music,must,mutual,myself,mystery,myth,naive,name,napkin,narrow,nasty,nation,nature,near,neck,need,negative,neglect,neither,nephew,nerve,nest,net,network,neutral,never,news,next,nice,night,noble,noise,nominee,noodle,normal,north,nose,notable,note,nothing,notice,novel,now,nuclear,number,nurse,nut,oak,obey,object,oblige,obscure,observe,obtain,obvious,occur,ocean,october,odor,off,offer,office,often,oil,okay,old,olive,olympic,omit,once,one,onion,online,only,open,opera,opinion,oppose,option,orange,orbit,orchard,order,ordinary,organ,orient,original,orphan,ostrich,other,outdoor,outer,output,outside,oval,oven,over,own,owner,oxygen,oyster,ozone,pact,paddle,page,pair,palace,palm,panda,panel,panic,panther,paper,parade,parent,park,parrot,party,pass,patch,path,patient,patrol,pattern,pause,pave,payment,peace,peanut,pear,peasant,pelican,pen,penalty,pencil,people,pepper,perfect,permit,person,pet,phone,photo,phrase,physical,piano,picnic,picture,piece,pig,pigeon,pill,pilot,pink,pioneer,pipe,pistol,pitch,pizza,place,planet,plastic,plate,play,please,pledge,pluck,plug,plunge,poem,poet,point,polar,pole,police,pond,pony,pool,popular,portion,position,possible,post,potato,pottery,poverty,powder,power,practice,praise,predict,prefer,prepare,present,pretty,prevent,price,pride,primary,print,priority,prison,private,prize,problem,process,produce,profit,program,project,promote,proof,property,prosper,protect,proud,provide,public,pudding,pull,pulp,pulse,pumpkin,punch,pupil,puppy,purchase,purity,purpose,purse,push,put,puzzle,pyramid,quality,quantum,quarter,question,quick,quit,quiz,quote,rabbit,raccoon,race,rack,radar,radio,rail,rain,raise,rally,ramp,ranch,random,range,rapid,rare,rate,rather,raven,raw,razor,ready,real,reason,rebel,rebuild,recall,receive,recipe,record,recycle,reduce,reflect,reform,refuse,region,regret,regular,reject,relax,release,relief,rely,remain,remember,remind,remove,render,renew,rent,reopen,repair,repeat,replace,report,require,rescue,resemble,resist,resource,response,result,retire,retreat,return,reunion,reveal,review,reward,rhythm,rib,ribbon,rice,rich,ride,ridge,rifle,right,rigid,ring,riot,ripple,risk,ritual,rival,river,road,roast,robot,robust,rocket,romance,roof,rookie,room,rose,rotate,rough,round,route,royal,rubber,rude,rug,rule,run,runway,rural,sad,saddle,sadness,safe,sail,salad,salmon,salon,salt,salute,same,sample,sand,satisfy,satoshi,sauce,sausage,save,say,scale,scan,scare,scatter,scene,scheme,school,science,scissors,scorpion,scout,scrap,screen,script,scrub,sea,search,season,seat,second,secret,section,security,seed,seek,segment,select,sell,seminar,senior,sense,sentence,series,service,session,settle,setup,seven,shadow,shaft,shallow,share,shed,shell,sheriff,shield,shift,shine,ship,shiver,shock,shoe,shoot,shop,short,shoulder,shove,shrimp,shrug,shuffle,shy,sibling,sick,side,siege,sight,sign,silent,silk,silly,silver,similar,simple,since,sing,siren,sister,situate,six,size,skate,sketch,ski,skill,skin,skirt,skull,slab,slam,sleep,slender,slice,slide,slight,slim,slogan,slot,slow,slush,small,smart,smile,smoke,smooth,snack,snake,snap,sniff,snow,soap,soccer,social,sock,soda,soft,solar,soldier,solid,solution,solve,someone,song,soon,sorry,sort,soul,sound,soup,source,south,space,spare,spatial,spawn,speak,special,speed,spell,spend,sphere,spice,spider,spike,spin,spirit,split,spoil,sponsor,spoon,sport,spot,spray,spread,spring,spy,square,squeeze,squirrel,stable,stadium,staff,stage,stairs,stamp,stand,start,state,stay,steak,steel,stem,step,stereo,stick,still,sting,stock,stomach,stone,stool,story,stove,strategy,street,strike,strong,struggle,student,stuff,stumble,style,subject,submit,subway,success,such,sudden,suffer,sugar,suggest,suit,summer,sun,sunny,sunset,super,supply,supreme,sure,surface,surge,surprise,surround,survey,suspect,sustain,swallow,swamp,swap,swarm,swear,sweet,swift,swim,swing,switch,sword,symbol,symptom,syrup,system,table,tackle,tag,tail,talent,talk,tank,tape,target,task,taste,tattoo,taxi,teach,team,tell,ten,tenant,tennis,tent,term,test,text,thank,that,theme,then,theory,there,they,thing,this,thought,three,thrive,throw,thumb,thunder,ticket,tide,tiger,tilt,timber,time,tiny,tip,tired,tissue,title,toast,tobacco,today,toddler,toe,together,toilet,token,tomato,tomorrow,tone,tongue,tonight,tool,tooth,top,topic,topple,torch,tornado,tortoise,toss,total,tourist,toward,tower,town,toy,track,trade,traffic,tragic,train,transfer,trap,trash,travel,tray,treat,tree,trend,trial,tribe,trick,trigger,trim,trip,trophy,trouble,truck,true,truly,trumpet,trust,truth,try,tube,tuition,tumble,tuna,tunnel,turkey,turn,turtle,twelve,twenty,twice,twin,twist,two,type,typical,ugly,umbrella,unable,unaware,uncle,uncover,under,undo,unfair,unfold,unhappy,uniform,unique,unit,universe,unknown,unlock,until,unusual,unveil,update,upgrade,uphold,upon,upper,upset,urban,urge,usage,use,used,useful,useless,usual,utility,vacant,vacuum,vague,valid,valley,valve,van,vanish,vapor,various,vast,vault,vehicle,velvet,vendor,venture,venue,verb,verify,version,very,vessel,veteran,viable,vibrant,vicious,victory,video,view,village,vintage,violin,virtual,virus,visa,visit,visual,vital,vivid,vocal,voice,void,volcano,volume,vote,voyage,wage,wagon,wait,walk,wall,walnut,want,warfare,warm,warrior,wash,wasp,waste,water,wave,way,wealth,weapon,wear,weasel,weather,web,wedding,weekend,weird,welcome,west,wet,whale,what,wheat,wheel,when,where,whip,whisper,wide,width,wife,wild,will,win,window,wine,wing,wink,winner,winter,wire,wisdom,wise,wish,witness,wolf,woman,wonder,wood,wool,word,work,world,worry,worth,wrap,wreck,wrestle,wrist,write,wrong,yard,year,yellow,you,young,youth,zebra,zero,zone,zoo
submitted by lowcarbjc to btc [link] [comments]

[H] Massive Lot of (PC) games 1990 - 2009 Many Genre NTSC UC US/Canada [W] Cash (USA)

Sold as is.
Approx. 300 PC game titles, all on PC CD-ROM and PC DVD-ROM format. Original from manufacturer or retailer purchases, 1990-2009. A step into the past, with some of the greatest titles in PC gaming's heyday. Installable either as standard installs on windows xp/7/8, or using a emulator such as DosBox. Some titles have since had more recent productions, anomalous titles like these have date of production listed next to to name.
Full list of games below. Most games come in a CD folio. If game comes with activation code, manual, original packaging, or other accessory, this is listed below as well.
Bid at ebay.
The Summoning, manual only (all pages with head codes, 1992)
Afterlife (1996)
Age of Empires (2001)
Alien Logic (1994)
Aliens versus Predator 2 (with code and jewel case)
Alpha Centauri (Sid Meier)
Anachronox
Arcanum (2001)
Arx Fatalis
Assassins Creed: Director’s Cut Edition (with manual and original case) Atlantis: The Lost Empire (2001)
Baldur’s Gate
Baldur’s Gate: Tales of the Sword Coast (original case)
Baldur’s Gate 2: Shadows of Amn (with bonus disk)
Baldur’s Gate 2: Throne of Bhaal
Batman: Arkham Asylum (original case)
Betrayal in Antara (1997)
Betrayal at Krondor (1996)
Bioshock (with manual, code and original case)
Black and White
Windows Blackjack (1993)
Blood (1997)
Blood: Plasma Pak (1997)
Blood: Cryptic Passage (1997)
Blood: Unlock the Secrets (1997)
Blood Net: A Cyberpunk Gothic (c 1990’s)
Breach 3 (1995)
Hoyle Bridge & Euchre (1998)
Caesar (1996)
Caesar 2 (1996)
Call of Cthulhu: Dark Corners of the Earth
Call of Duty (with code and jewel case)
Call of Duty: United Offensive (expansion, with jewel case)
Call of Duty 2 (with manual, code, and original case)
Call of Duty 4: Modern Warfare (with code and jewel case)
Casino Deluxe 2 (1996)
Chronomaster (1995)
Civ City: Rome
Civilization 2
Civilization 2: Gold Edition
Civilization 3
Civilization 4 (with manual, original case and tech tree fold out)
Civilization 4: Beyond the Sword (expansion, with manual and original case)
Civilization 4: Colonization (original case)
Commander Blood (1994)
Command & Conquer (1995)
Command & Conquer: The Covert Operations (1995)
Crusader: No Regret (1996)
Cybergenic Ranger: Secret of the Seventh Planet (1992)
Cyber Judas (1996)
Cyberstorm (1996)
Cyberstorm 2: Corporate Wars (1998)
D/Generation (1991)
The Elder Scrolls 3: Daggerfall
The Elder Scrolls 3: Morrowind (with construction set)
Dark Earth (1997)
AD&D Dark Sun: Shattered Lands (1995)
Deadlock: Planetary Conquest (1996)
Deadlock 2: Shrine Wars (1996)
Death Gate
Delta Force 2 (1999)
Descent: Destination Saturn (1995)
Descent 2 (1998)
Deus Ex (2000)
Deus Ex: Invisible War (original case)
Diablo (1998)
Diablo: Hellfire (1999)
Diablo 2 (with code and jewel case)
Diplomacy (2005)
Discworld
Doom: Heaven 2
Doom 3 (with code and jewel case)
Doom 3: Resurrection of Evil (expansion, with jewel case
Dragon Lore (1995)
Dragon’s Lair2: Time Warp (1997)
Druid: Daemons of the Mind (1995)
Dune 2000 (1998)
AD&D Dungeon Hack (1995)
Dungeon Keeper (1997)
Dungeon Siege (with code)
Earthdawn
Earth Siege 2 (1995)
Everquest
Everquest: The Ruins of Kunark (expansion)
Everquest: The Scars of Velious (expansion)
Evil Genius
The Explorer (1997)
D&D Fantasy Empires (1995)
Fable: The Lost Chapters (with code and original case)
Fallout (with manual)
Fallout 2 (with manual)
Fallout: Tactics
Fallout 3 (with manual and original case)
F.E.A.R.
Final Fantasy VII
Flight Unlimited (1995)
Freelancer
Galactic Civilizations 2:Dread Lords (with code)
Giants: Citizen Kabuto
Grand Theft Auto: Vice City (with jewel case)
Grand Theft Auto 3 (with jewel case)
Grand Theft Auto: San Andreas (with city guide/manual and fold out postecity map)
Grim Fandango
Gabriel Knight: Sins of the Father (1996)
Half-Life: Game of the Year (with code and jewel case)
Half-Life 2: Game of the Year Edition (with code and original case)
The Orange Box (with code and original case)
Halls of the Dead: Faery Tale Adventure 2 (1997)
Harpoon (c 1990’s)
Harvester (1996)
Hexen 2 (1997)
Hitman Trilogy (Blood Money, Silent Assassin, Contacts, original case)
Hitman: Blood Money (with manual and original case)
Hocus Pocus (c 1990’s)
The Hunt Begins: Rise of the Triad (c 1990’s)
Hunter Hunted (1996)
Icewind Dale
Icewind Dale 2
The Even More Incredible Machine (1995)
The Incredible Toon Machine (1995)
Inca (1995)
Iron Assault (c 1990’s)
Jagged Alliance (1995)
Jet Fighter 2 (1990)
Jet Fighter 2: Advanced Tactical Fighter (1992)
The Journeyman Project: Turbo! (1994)
The Journeyman Project 3: Legacy of Time (1998)
King’s Quest V (1996)
King’s Quest VII: The Princess Bride (1996)
King’s Quest: Mask of Eternity (1998)
King’s Quest: Collector’s Edition (c 1990’s)
Left for Dead (with code and original case)
Legacy of Kain: Blood Omen (1997)
Legacy of Kain: Soul Reaver (1999)
Legions: Puzzle Power (1995)
Leisure Suit Larry: In the Land of the Lounge Lizards (1996)
Lemmings (1996)
Lemmings: Oh no! More Lemmings (1996)
Lighthouse (1996)
Lode Runner: The Legend Returns (1996)
Lords of Magic (1997)
Mad Dog McCree (1993)
Magic Carpet 2: The Netherworlds (1995)
Magic the Gathering: Battlegrounds
Mass Effect (with manual, code and original case)
Master of Magic (1994)
Master of Orion (1994)
Master of Orion 2 (1999)
Master of Orion 3 (2002)
Max Payne (original case)
Mechwarrior 2: Mercenaries
Mechwarrior 4: Mercenaries
Mechwarrior 4: Vengeance
Netmech (1996)
Medal of Honor: Allied Assault (with code)
Megarace (1993)
Metal Marines (1995)
Might and Magic: The Ultimate Archives (c 1990’s)
Might and Magic: Heroes II
Might and Magic: Heroes II: The Price of Loyalty (expansion)
Might and Magic: Heroes V (original case)
The Curse of Monkey Island (1997)
Myst (1994)
Mystic Towers (c 1990’s)
Myth 2: Soul Blighter (1994)
Neverwinter Nights (with manual, code, map fold out and original case)
Neverwinter Nights Platinum
Neverwinter Nights 2 (with manual, code and original case)
Neverwinter Nights 2: Mask of the Betrayer (expansion, with manual and original case)
Noctropolis (1994)
Oddworld: Abe’s Oddysee (1997)
Operation Carnage (1996)
Outpost (1996)
Overlord (original case)
Pac-in-Time (1994)
Paganitzu (c 1990’s)
Ultra Pinball: Creep Night (c 1990’s)
Pinball Warriors (1997)
Pinball Builder (1996)
Pinball: Take a Break (1994)
Pinball: Crystal Caliburn (1993)
Pirates! (Sid Meier)
Planescape: Torment
Plants vs. Zombies (with manual and original case)
Black Stone: Planet Strike! (c 1990’s)
Police Quest IV: Open Season (1996)
Populous (1989)
Populous 2 (1994)
Powermonger (1991)
The Psychotron (1994)
PYST (1996)
Quantum Gate (1994)
Rayman (1998)
Red Baron (1996)
Return to Castle Wolfenstein (2002)
Return to Krondor (1998)
Return of the Phantom (1995)
The Rise and Rule of Ancient Empires (1996)
Roger Wilco in The Spinal Frontier (1995)
Space Quest 6 (1995)
Republic: The Revolution (with jewel case)
Rune (2000)
Savage Warriors (1995)
The Settlers: Rise of an Empire
Shadow Warrior (Shareware, 1997)
Quest for Glory: Shadows of Darkness (1996)
Shanghai (1996)
Shannara (1995)
Shattered Steel (1997)
Sheep (2000)
Shivers 2: Harvest of Souls (1997)
Sins of a Solar Empire (with code and original case)
Soldier of Fortune: Platinum Edition (1997)
Sonic the Hedgehog 3 (1999)
Sonic and Knuckles (1999)
Sonic and Knuckles 3 (1999)
Spaceship Warlock (1994)
Spear of Destiny (1992)
Spectre VR (1990)
Spycraft: The Great Game (1996)
S.T.A.L.K.E.R.: Shadow of Chernobyl (with manual, code and original case)
Starcraft (with code and jewel case)
Star Craft: Brood War (expansion, with code)
Starship Titanic (1998)
Star Trail (1994)
Steel Panther 3: Brigade Command 1939-1999 (1997)
Streets of Sim City (1998)
D&D Stronghold (1995)
Star Wars Jedi Knight: Jedi Academy (with jewel case)
Star Wars Jedi Knight: Jedi Outcast
Star Wars: Knights of the Old Republic (original case)
Stubbs the Zombie in Rebel Without a Pulse (with Jewel case)
Syndicate (1993)
Syndicate Plus (1996)
System Shock (1994)
System Shock 2 (2000)
Theme Park (1994)
Thief: The Dark Project
Thief 2: The Metal Age
Thief: Deadly Shadows (original case)
Time Commando (1996)
Tomb Raider (1996)
Total Annihilation (1997)
Transport Tycoon (1997)
Tribes (1998)
Ultimate Domain (1994)
Ultima I-VI Series (1983 – 1993)
Ultima VII (1993)
Ultima Collection (1993)
Ultima Underworld: The Stygian Abyss
Ultima Underworld 2: Labyrinth of Worlds
AD&D Unlimited Adventures (1995)
Unreal (1998)
Unreal Tournament (1999)
Vampire, The Masquerade: Bloodlines (original case)
Warcraft: Orcs & Humans
Warcraft 2: Tides of Darkness
Warcraft 2: The Next 70 Levels
Warcraft 3 (with code)
Warcraft 3: Frozen Throne (expansion, with code)
Warhammer 40,000: Dawn of War 2 (with manual, code and original case)
Warlords 3: Darklords Rising (c 1990’s)
The Wheel of Time (1998)
The Witcher (original case)
Witchhaven 2: Blood Vengeance (1996)
Companions of Xanth (c 1990’s)
Zork: Nemesis (c 1990’s)
The 7th Guest (1992)
The 11th Hour (1995)
Interplay’s 10 Year Anthology (1993)
Prince of Persia Collection
The Fantasy Collection (Seastalker, Enchanter, Sorcerer, Spellbreaker, Wishbringer, Planetfall, Zork 2, c1990’s)
The Forgotten Realms Archives (Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, Pools of Darkness, Hillsfar, Eye of the Beholder 1-3, Dungeon Hack, Gateway to the Savage Frontier, Treasures of the Savage Frontier, Menzoberranzan)
Over 1000 Games (1997)
The Ultimate RPG Archives (The Bards Tale: Tales of the Unknown, The Bards Tale 2: The Destiny Knight, The Bards Tale 3: The Thief of Fate, Dragon Wars, Wasteland, Might & Magic: World of Xeen, Wizardry Gold)
Classic Text Adventure Masterpieces (Arthur: The Quest for Excalibur, Ballyhoo, Beyond Zork, Border Zone, Bureaucracy, Cutthroats, Deadline, Enchanter, Hollywood Hijinx, Infidel, Journey, Leather Goddess of Phobos, The Lurking Horror, A Mind Forever Voyaging, Moonmist, Nord and Bert Couldn’t Make head or Tail of It, Plaetfall, Plundered Hearts, Seastalker, Sherlock in the Riddle of the Crown Jewels, Sorcerer, Spellbreaker, Starcross, Stationfall, Suspect, Suspended, Trinity, Wishbringer, Witness, Zork 1, Zork 2, Zork 3, Zork Zero)
Way Cool (1994)
Way Cool too!(1995)
1000 Best Games for Windows (1998)
Microsoft Windows ‘95 and Microsoft Plus!
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