Quick Hit Casino Slots - Free Slot Machines Games - Free

quick hit casino coins

quick hit casino coins - win

►► Quick Hit Casino Slots Hack | Quick Hit Casino Slots Cheat - Add Unlimited Coins ►►

Do you want to add as many Coins as you want to Quick Hit Casino Slots? Our Quick Hit Casino Slots hack tool allows players do just that and more. With an unlimited amount of the in-game items, players would fully enjoy what the game Quick Hit Casino Slots has to offer.

QUICK HIT CASINO SLOTS HACK, CHEATS

This simple to use Quick Hit Casino Slots hack tool has been in a beta test which was exclusive to professional gamers for a few weeks and it has just been released publicly after multiple requests. It has also been tested to work on both iOS and Android devices and it works flawlessly on both.

If you have an Android device, you do not need to obtain root access to use this Quick Hit Casino Slots hack and you do not need to jailbreak your iOS device to use this Quick Hit Casino Slots Coins generator.

QUICK HIT CASINO SLOTS HACK, CHEATS

We also ensured that this Quick Hit Casino Slots hack tool is safe from viruses and detection by the developers of the game. That is why 128 -bit encryption was recently implemented for 100% safety of the users. We also made the Quick Hit Casino Slotshack tool online so it can be easily accessed by anyone with any device as long as an active internet connection is available.

HOW TO USE THIS QUICK HIT CASINO SLOTS HACK, CHEATS

As mentioned earlier, one of our main aims was to make this Quick Hit Casino Slots cheat stupidly easy to use and we did just that. Just follow the steps below to use the Quick Hit Casino Slots hack in generating Coins .
  • Go through to the QUICK HIT CASINO SLOTS HACK tool using any of the links above
  • Enter your Quick Hit Casino Slots Username
  • Select the number of Coins you require and click generate
  • Wait a few minutes to complete the process
  • Open up Quick Hit Casino Slots and confirm!

KEYWORDS(IGNORE)

Quick Hit Casino Slots cheat, Quick Hit Casino Slots cheat, Quick Hit Casino Slots generator, Quick Hit Casino Slots hack, Quick Hit Casino Slots Coins cheat, Quick Hit Casino Slots Coins generator, Quick Hit Casino Slots Coins hack, Quick Hit Casino Slots hack
submitted by Curtis3564575 to TIEGAMESA [link] [comments]

Ranking games to do + how long it took to do. 170$ in 2 weeks

Proof: https://imgur.com/a/lFRzQTe
Best one to do: War Thunder
Time it took: 2 hours
Reward: 700
Download & install and play 1 game... was fun too.
2nd best one to do: 21 Blitz
Reward: 1200
Time it took: 2 hours
Just win 25 games... doesn't require any money. Somewhat fun to do.
Best Casino game: PopSlots
Time it took: 2 days
Reward: 2500
Was the easiest one to do. Just sit on Fire & Lightning and collect every single one you can here: https://www.myvegasadvisor.com/mobile/pop-slots-free-chips/
If you're lucky you'll get it done in a few hours. If unlucky, a few days.
Second best casino game: Club Vegas Slots
Time it took me: 2 days
Reward: 3500
Machines don't matter as it's random, go to there facebook for free coins.
Third/Fourth best casino game: Huuuuge + Billionaires(they're the same thing)
Reward: 4500 each(currently 5500 each I got screwed)
Billionaires took - 6 days
Huuuuge took - 1 day(got lucky)
On Billionaires I did it through only slots which is why it took so long. DO NOT DO THAT. GO THROUGH ROULETTE AS SOON AS YOU CAN.
Billionaires I managed to snag a 2b jackpot then just did roulette the whole way then still had 1b+ so I just did 140-150 through slots(ran out of money reaaaall quick)
YOU NEED TO WIN 20-22b TO HIT LEVEL 150 ON BOTH.
WORST ONE IMAGINABLE: Star Slots
Reward: 4000(I had it for 3000 but luckily it went up as I was doing it)
Time it took: 7 days with ONE lucky break of winning 1b and machine going even for a few bil. It was 6 days of torture to even hit level 60.
These slots are super rigged. Same company as Huuuuge + Billionaires but worse slot machines and nowhere near as many players. You also don't get nearly as many free stuff from your clubs, etc.
YOU NEED TO HIT 11-13B TO HIT LEVEL 100.
Overall, it took me 2 weeks(not really I paused a few days in between on some) of leaving my phone spinning on these things to get a new graphics card... whatever, worth.
submitted by AStrugglingPoet to SwagBucks [link] [comments]

Respect Red Jacket Lupin the 3rd! (Lupin the 3rd Part 2)

"That just means the game isn't over yet! The goddess of victory will smile upon me, Lupin III!"
Required listening for this thread
Lupin III is the grandson of Arsène Lupin. He is the world's most wanted gentleman thief. Lupin is acknowledged by virtually every law agency on earth as the world's number one thief. Often in his adventures, he and his colleagues, Daisuke Jigen and Goemon Ishikawa XIII, will take it upon themselves to foil other criminals engaged in more violent crimes. While first glance may imply Lupin as fun-loving, flighty, perhaps even "goofy", his surface façade overcoats a brilliant imagination and a thorough knowledge of a hundred varying sciences. Forever extemporizing and reevaluating, Lupin has been responsible for heists no right-minded individual would believe possible. While arrested and jailed on numerous occasions, typically by his nemesis Inspector Zenigata, he has always managed to escape. He has a fondness for fancy gadgets from time to time plus hands-on experience in many skills a thief would find useful. His infatuation with Fujiko Mine is perhaps his most significant weakness, as it lands him in undesirable situations most of the time.

Equipment

Exactly what it sounds like. They are released to distract the motion sensors of an extremely secure museum
A rapidly expanding airbag.
Lupin's trademark blue and white boxer shorts double as an emergency parachute.
A small bomb that detonates when shot by Jigen.
A set of balloons that lift an Egyptian death mask display. Lupin also has a larger set they used to steal the Statue of Liberty
A briefcase containing a rapidly expanding balloon filled with knockout gas.
A small, golden coin with his face on it. When thrown, releases a giant Lupin-shaped dummy.
Several large barrels of explosive liquid set off by flaming rags.
A massive hang-glider shaped like a bat.
A grenade that, upon contact, expands into a massive blow up doll.
A decorative bracelet with a wire/chain on the end.
A pair of wings and an engine that extend from a handheld briefcase.
A massive bubble that protects Lupin from traps.
A nearly invisible hang-glider.
A small, silver ball that emits a loud bang, a burst of light, and rainbow confetti.
A large, green balloon with Lupin's face on it.
A paddleboat hidden within a larger boat's hull. The boat also has a large engine on the back
Several duck-shaped bombs that are capable of sinking large ships. They do not discern what they're blowing up, however, and can be dangerous. They can also be hidden
A dummy head that when stomped emits a thick smokescreen.
A dummy large enough for Lupin to hide inside. Can expand enough to lift a large truck
An electric gun developed by the same scientist who invented Lightsabers. Can cut through bullet proof glass, lift a store's worth of jewels and helps pull a building apart. It also instantly KOs Zenigata
Includes exploding chewing gum, exploding cigarettes, exploding cigars, an explosive hat an exploding head, a exploding lighter, a exploding mask, exploding navigation stick, an explosive suit, an explosive tooth, and an explosive watch
One of Lupin's left molars. Has a brevity of uses including a remote control for one of his vehicles, a computer that can analyze any drugs he's given, a pair of robotic arms that can throw the drugs back, a radio, and a lockpick
A small aerosol can that allows Lupin to lift fingerprints from a glass.
A small grenade that lets off a colorful explosion.
A remotely-controlled flying car. It manages to lift off the ground but nothing else.
A small device that opens a miniature black hole when used.
A grenade with a powerful knockout gas. Works fast enough to cover an entire oil rig in seconds.
A massive, propelled dummy of Lupin and Jigen that explodes with a giant boom and flash
A rocket fired from an RPG that, when detonated, sprays glue strong enough to stick several large ships together.
Pieces needed to assemble a working go-kart.
A small hang-glider that carries a single missile.
A standard hearse that turns into a helocopter.
A horse capable of outrunning several jeeps, dodging bullets, and running across a small ladder. Lupin has a way with animals that allows him to frequently use them in his escapes. Also he got a horse to do this once. I don't feel like trying to explain it.
A standard jetpack.
A pair of shoes which turn into personal jetpacks when activated by tapdancing. They can also be used offensively and for escapes
A small kusari-gama capable of swinging a car back onto an icy road
Works as a lighter and also can emit a powerful knockout gas. Also explodes when dynamite is strapped to it, as most things do and works as a communicator
A powerful drug slipped into Zenigata's drink.
A pair of magnetic hand grips that assist in climbing.
Standard marbles or ball bearings used to make a pursuer lose their footing.
A small kite able to carry Lupin.
A mini oxygen tank shaped like a cigarette.
A fleet of tiny RC cars, all remotely controlled by Lupin. Comes in Red, Green, and Yellow.
A breathing device kept in Lupin's jacket.
A gun that fires a suction cup dart that once attached pierces a glass window. It goes on to attach itself to a safe's dial. Lupin can control the dart remotely, cracking a safe from outside the room
A helicopter controlled by a small joystick.
Similar to his helicopter except it is controlled by a Gameboy-like controller.
A riding crop that fires miniature tranquilizer darts.
A bright light attached to a ring on Lupin's finger.
A pair of robotic legs that can be attached to an object. Strong enough to make a statue run through a wall.
A device hidden within an elevator that causes it to turn into a high powered rocket.
A pair of weights fired from an rpg. Used to wrap around submarines to weigh them down.
A small device created by Lupin that instantly cracks a safe.
A small silver sticker that delivers a massive shock "bigger than a stun gun"
A pair of knives fired from the tips of Lupin's shoes.
A small transmitter in Lupin's shoe that signals a nearby biplane. The plane has a large bomb attached to it.
A silver copy of Lupin's signature weapon. Lupin states it is "only for threatening".
An immediately effective sleeping aerosol.
Creates a thick smoke for quick escapes.
A pack of cigarettes that react when dropped in water to create a thick smokescreen.
A small bomb that can stick to any surface. The adhesive is strong enough a grown man cannot remove it and the explosion is large enough to topple a massive statue.
A car that doubles as a submarine with the flip of a switch. Allows Lupin and the gang to avoid a missile.
A pistol-sized gun that fires a suction cup on a rope. Strong enough to lift a man.
A car that can be driven from either the front or the rear.
Adhesive bombs with a set timer.
An umbrella that grows in size and operates that a helicopter's blades.
A small bomb that causes a big boom.
Allow Lupin to see hollow spots underground.
A propelled underwater vehicle. When surfacing, turns into a raft
A small machine Lupin wears around one of his teeth.
A small camera inside Lupin's watch. Can take and print photos.
Different from his normal grappling hook, this is attached to a pistol-like controller that reels it in.
A small dart fired from Lupin's watch that emits a trackable signal.
A sword made of pressurized water. Stated to be as "hard as diamond". During their duel, the blade cuts a door in half
A pair of wings that protrude from Lupin's car allowing it to glide.
A wingsuit.
A pocket-sized yo-yo.

Speed

General
Movement
Reaction

Skill

Accuracy
Dodging
Driving
Escapes
Fighting Ability
General
Quick Thinking
Sleight of Hand

Disguises

As Lupin uses disguises all the time, gathering every single disguise he uses would fill the entire respect thread. I gathered some of my favorites for this section.
submitted by CalicoLime to respectthreads [link] [comments]

Another 10 Overlooked Single Player Indie Games

There are also some links within the first link that discuss indie local multiplayer games as well.
Introduction
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games once again.
Details About the List
I'm going to order them according to Metacritic Critic Ratings. Two of the games towards the bottom have a pretty low rating that I personally disagree with, but it's only fair that you hear from more than just me. I’ve also selected a music track I enjoyed for each game for all you audiophiles out there.
Price will include a link to the U.S. store page of the game. Price is in U.S. dollars.
1. Ultra Hat Dimension
2. Bot Vice
3. Golf Peaks
4. Horizon Shift ‘81
5. Kero Blaster
6. Pato Box
7. Pumpkin Jack
8. SINNER: Sacrifice for Redemption
9. Tamashii
10. The Long Return
Have you played any of these games? What are some other overlooked single player indie games?
If you’re looking for more indie games to play, see my post here:
175 Local Multiplayer Games from 35 Different Genres on Switch
submitted by Underwhere_Overthere to NintendoSwitch [link] [comments]

Wolf or Sheep?

If people are interested in making this crypto compete with bit coin and have other businesses accept it and grow it to a powerhouse then hold and spread the word. If everyone is in it to dump everything they have once it hits a dollar then what’s the point? If you want to be greedy then be as greedy as can be and don’t sell out for a quick small profit. Sit in the bushes until you can rip into a different life . Don’t be a sheep be a wolf. Serious contemplation for everyone - I hope many get the chance to see.
Not financial advice. Also, stop talking about “the floor price”. This is a casino and the chance of losing everything is always present. The chance of hitting a jackpot is also present.
submitted by Buddie_Boy44 to dogecoin [link] [comments]

Subreddit Stats: IdleHeroes top posts from 2021-01-02 to 2021-01-31 15:14 PDT

Period: 28.79 days
Submissions Comments
Total 998 12151
Rate (per day) 34.66 400.14
Unique Redditors 630 2168
Combined Score 35640 42023

Top Submitters' Top Submissions

  1. 1509 points, 7 submissions: Imamoto
    1. We all would be fit af (368 points, 11 comments)
    2. money = skill (349 points, 31 comments)
    3. It‘s kinda both (252 points, 13 comments)
    4. Always in need (212 points, 6 comments)
    5. IH did change a lot during the last years (205 points, 25 comments)
    6. Yeah, how is that possible? (91 points, 18 comments)
    7. I hope it‘s better than it looks (32 points, 3 comments)
  2. 1173 points, 13 submissions: Reliiq
    1. CNY preview (184 points, 113 comments)
    2. Second batch of Void Enabled heroes! Next Wednesday on TapTap (163 points, 160 comments)
    3. Prophet Orbs + Heroic Miracle event rewards (153 points, 92 comments)
    4. Details about Void Expansion (107 points, 52 comments)
    5. Campaign Drop & Wishing fountain + Gem boxes rewards (96 points, 24 comments)
    6. Delacium new skin (89 points, 21 comments)
    7. Imp's Adventure + Shelter event rewards (84 points, 53 comments)
    8. Campaign Drop + Casino event rewards (72 points, 52 comments)
    9. Tussilago - New Light Assassin (65 points, 52 comments)
    10. Void Ark update on Taptap server (64 points, 24 comments)
  3. 966 points, 9 submissions: Leffious2
    1. Is morax worth building? I think I might be able to E69 him. (439 points, 31 comments)
    2. Finally got my 0st antlers cane. (306 points, 11 comments)
    3. Wow thanks for the rewards. (85 points, 21 comments)
    4. I guess we will never get e10 heroes. (66 points, 12 comments)
    5. Delacium army already paying off boys. (29 points, 13 comments)
    6. Honestly I just wasted my time. (16 points, 2 comments)
    7. Hero exchange event heroes next week. (12 points, 5 comments)
    8. My heart watcher died on round 2, but I still hit my first 150B damage. (12 points, 3 comments)
    9. Next week mysterious chests has 8k relic and guild coin chest with Flora. (1 point, 5 comments)
  4. 904 points, 30 submissions: JimmyBeh18
    1. [Guide] Void Ark And Starspawns Comprehensive Guide (Picture Version) (393 points, 112 comments)
    2. Preview Of Void Ark And Galactic Tree (88 points, 37 comments)
    3. New Light Reassemble By 菠萝4747 (70 points, 19 comments)
    4. More Details Of Void Ark And Void Egg (46 points, 15 comments)
    5. Second Batch Heroes Imprints And Void Ark Improvements (41 points, 14 comments)
    6. [Guide] Void Ark And Starspawns Comprehensive Guide (30 points, 15 comments)
    7. Low Specs Inosuke With Antlers Fighting Realms Puppet And Boss At Void Corruption 4X (29 points, 19 comments)
    8. Inosuke Fighting Realms Gate Puppet And Boss With Void Corruption 6x (28 points, 25 comments)
    9. Delacium And Morax Clear Abyss Seal Land 20 (20 points, 2 comments)
    10. Antlers Inosuke With 10 Star Supporter Fight Void Corruption 46 Gluttony And Plunder (17 points, 9 comments)
  5. 808 points, 3 submissions: DonAdmir
    1. The most useful character in idle heroes (755 points, 31 comments)
    2. Its meme time (44 points, 1 comment)
    3. Can u help me, my Garuda is rly bad (9 points, 10 comments)
  6. 725 points, 2 submissions: MiekoOnReddit
    1. Why is this still sent as mail..just give us the rewards when we kill the BOSS (637 points, 16 comments)
    2. He's a bit confused but he got the spirit (88 points, 14 comments)
  7. 715 points, 9 submissions: Citralityy
    1. A quick word of advice from our colleagues over at Facebook (291 points, 20 comments)
    2. Just spent 15 min prepping everything for my attempt to finally push to Death 100 and I get treated with this (171 points, 29 comments)
    3. Can we please make a weekly thread for this Facebook stuff lolol (152 points, 34 comments)
    4. Well, I was number 1 Aspen Dungeon on my server for effectively 1 day before server merge hit me lol (44 points, 8 comments)
    5. Just got this. Do I open this as my first? (23 points, 14 comments)
    6. Is it worth going further than this? Or should I start imprinting other heroes now? (11 points, 15 comments)
    7. Can anyone sort the man out? (10 points, 12 comments)
    8. is this little guy generally good even tho i dont have a Russel? (9 points, 5 comments)
    9. when we timer is still running but I can force ene, do I get the rewards for the ones that are progressing still? Or should I end tomorrow? (4 points, 9 comments)
  8. 685 points, 3 submissions: gxpopo
    1. Petition to replace Limited Skin into Core of Transcendence. (529 points, 28 comments)
    2. Dh "The Rock" Joonson Aspen Dungeon motivation quote (152 points, 11 comments)
    3. Forest Seal Land 20 - V3 Flora (4 points, 1 comment)
  9. 618 points, 2 submissions: ibex_sm
    1. [Suggestion] Add a counter to Void Ark so you can see how many heroes deployed (502 points, 32 comments)
    2. Such relief every time (116 points, 20 comments)
  10. 510 points, 3 submissions: damycho
    1. Please DH, add the damn smash all button (406 points, 31 comments)
    2. Yooo that was close (81 points, 7 comments)
    3. Cleared my last SL today (23 points, 5 comments)

Top Commenters

  1. Reliiq (790 points, 75 comments)
  2. CptnSAUS (785 points, 180 comments)
  3. RoddyBobby (611 points, 115 comments)
  4. JimmyBeh18 (484 points, 149 comments)
  5. FruitCrisps (347 points, 44 comments)
  6. EppiDL (344 points, 105 comments)
  7. FurSkyrimXB1 (316 points, 64 comments)
  8. Lethal-Force (315 points, 106 comments)
  9. FeelTheShadow (307 points, 72 comments)
  10. IH-Fury (305 points, 81 comments)

Top Submissions

  1. The most useful character in idle heroes by DonAdmir (755 points, 31 comments)
  2. Why is this still sent as mail..just give us the rewards when we kill the BOSS by MiekoOnReddit (637 points, 16 comments)
  3. Petition to replace Limited Skin into Core of Transcendence. by gxpopo (529 points, 28 comments)
  4. [Suggestion] Add a counter to Void Ark so you can see how many heroes deployed by ibex_sm (502 points, 32 comments)
  5. [GUIDE] Void Vortex by itirnitii (483 points, 75 comments)
  6. Is morax worth building? I think I might be able to E69 him. by Leffious2 (439 points, 31 comments)
  7. Can we have a button to upgrade the heroes directly at lvl 100 plz by Mother-Winner3308 (431 points, 35 comments)
  8. Sum up the recent events by nghianc (425 points, 28 comments)
  9. Truth has been spoken by TwitchIma (410 points, 18 comments)
  10. Please DH, add the damn smash all button by damycho (406 points, 31 comments)

Top Comments

  1. 136 points: FranticFrogX's comment in Can we all agree that latest events were actually good?
  2. 131 points: night_ID's comment in The most useful character in idle heroes
  3. 122 points: baby_you_suck's comment in [GUIDE] Void Vortex
  4. 114 points: Shadow-_-M's comment in 6 elite light pulls...
  5. 110 points: FruitCrisps's comment in Incredible prediction on the next light hero
  6. 109 points: beppeskate57's comment in New Light Robot Lady
  7. 107 points: Reliiq's comment in Campaign Drop + Casino event rewards
  8. 101 points: cAsH_mOnEy_aLpHa's comment in what did i just watched 💀
  9. 98 points: Mojello_'s comment in 3 years ago still haunts me to this day
  10. 87 points: mimo-bobo's comment in CNY preview
Generated with BBoe's Subreddit Stats
submitted by subreddit_stats to subreddit_stats [link] [comments]

Former investment bank FX trader: some thoughts

Former investment bank FX trader: some thoughts
Hi guys,
I have been using reddit for years in my personal life (not trading!) and wanted to give something back in an area where i am an expert.
I worked at an investment bank for seven years and joined them as a graduate FX trader so have lots of professional experience, by which i mean I was trained and paid by a big institution to trade on their behalf. This is very different to being a full-time home trader, although that is not to discredit those guys, who can accumulate a good amount of experience/wisdom through self learning.
When I get time I'm going to write a mid-length posts on each topic for you guys along the lines of how i was trained. I guess there would be 15-20 topics in total so about 50-60 posts. Feel free to comment or ask questions.
The first topic is Risk Management and we'll cover it in three parts
Part I
  • Why it matters
  • Position sizing
  • Kelly
  • Using stops sensibly
  • Picking a clear level

Why it matters

The first rule of making money through trading is to ensure you do not lose money. Look at any serious hedge fund’s website and they’ll talk about their first priority being “preservation of investor capital.”
You have to keep it before you grow it.
Strangely, if you look at retail trading websites, for every one article on risk management there are probably fifty on trade selection. This is completely the wrong way around.
The great news is that this stuff is pretty simple and process-driven. Anyone can learn and follow best practices.
Seriously, avoiding mistakes is one of the most important things: there's not some holy grail system for finding winning trades, rather a routine and fairly boring set of processes that ensure that you are profitable, despite having plenty of losing trades alongside the winners.

Capital and position sizing

The first thing you have to know is how much capital you are working with. Let’s say you have $100,000 deposited. This is your maximum trading capital. Your trading capital is not the leveraged amount. It is the amount of money you have deposited and can withdraw or lose.
Position sizing is what ensures that a losing streak does not take you out of the market.
A rule of thumb is that one should risk no more than 2% of one’s account balance on an individual trade and no more than 8% of one’s account balance on a specific theme. We’ll look at why that’s a rule of thumb later. For now let’s just accept those numbers and look at examples.
So we have $100,000 in our account. And we wish to buy EURUSD. We should therefore not be risking more than 2% which $2,000.
We look at a technical chart and decide to leave a stop below the monthly low, which is 55 pips below market. We’ll come back to this in a bit. So what should our position size be?
We go to the calculator page, select Position Size and enter our details. There are many such calculators online - just google "Pip calculator".

https://preview.redd.it/y38zb666e5h51.jpg?width=1200&format=pjpg&auto=webp&s=26e4fe569dc5c1f43ce4c746230c49b138691d14
So the appropriate size is a buy position of 363,636 EURUSD. If it reaches our stop level we know we’ll lose precisely $2,000 or 2% of our capital.
You should be using this calculator (or something similar) on every single trade so that you know your risk.
Now imagine that we have similar bets on EURJPY and EURGBP, which have also broken above moving averages. Clearly this EUR-momentum is a theme. If it works all three bets are likely to pay off. But if it goes wrong we are likely to lose on all three at once. We are going to look at this concept of correlation in more detail later.
The total amount of risk in our portfolio - if all of the trades on this EUR-momentum theme were to hit their stops - should not exceed $8,000 or 8% of total capital. This allows us to go big on themes we like without going bust when the theme does not work.
As we’ll see later, many traders only win on 40-60% of trades. So you have to accept losing trades will be common and ensure you size trades so they cannot ruin you.
Similarly, like poker players, we should risk more on trades we feel confident about and less on trades that seem less compelling. However, this should always be subject to overall position sizing constraints.
For example before you put on each trade you might rate the strength of your conviction in the trade and allocate a position size accordingly:

https://preview.redd.it/q2ea6rgae5h51.png?width=1200&format=png&auto=webp&s=4332cb8d0bbbc3d8db972c1f28e8189105393e5b
To keep yourself disciplined you should try to ensure that no more than one in twenty trades are graded exceptional and allocated 5% of account balance risk. It really should be a rare moment when all the stars align for you.
Notice that the nice thing about dealing in percentages is that it scales. Say you start out with $100,000 but end the year up 50% at $150,000. Now a 1% bet will risk $1,500 rather than $1,000. That makes sense as your capital has grown.
It is extremely common for retail accounts to blow-up by making only 4-5 losing trades because they are leveraged at 50:1 and have taken on far too large a position, relative to their account balance.
Consider that GBPUSD tends to move 1% each day. If you have an account balance of $10k then it would be crazy to take a position of $500k (50:1 leveraged). A 1% move on $500k is $5k.
Two perfectly regular down days in a row — or a single day’s move of 2% — and you will receive a margin call from the broker, have the account closed out, and have lost all your money.
Do not let this happen to you. Use position sizing discipline to protect yourself.

Kelly Criterion

If you’re wondering - why “about 2%” per trade? - that’s a fair question. Why not 0.5% or 10% or any other number?
The Kelly Criterion is a formula that was adapted for use in casinos. If you know the odds of winning and the expected pay-off, it tells you how much you should bet in each round.
This is harder than it sounds. Let’s say you could bet on a weighted coin flip, where it lands on heads 60% of the time and tails 40% of the time. The payout is $2 per $1 bet.
Well, absolutely you should bet. The odds are in your favour. But if you have, say, $100 it is less obvious how much you should bet to avoid ruin.
Say you bet $50, the odds that it could land on tails twice in a row are 16%. You could easily be out after the first two flips.
Equally, betting $1 is not going to maximise your advantage. The odds are 60/40 in your favour so only betting $1 is likely too conservative. The Kelly Criterion is a formula that produces the long-run optimal bet size, given the odds.
Applying the formula to forex trading looks like this:
Position size % = Winning trade % - ( (1- Winning trade %) / Risk-reward ratio
If you have recorded hundreds of trades in your journal - see next chapter - you can calculate what this outputs for you specifically.
If you don't have hundreds of trades then let’s assume some realistic defaults of Winning trade % being 30% and Risk-reward ratio being 3. The 3 implies your TP is 3x the distance of your stop from entry e.g. 300 pips take profit and 100 pips stop loss.
So that’s 0.3 - (1 - 0.3) / 3 = 6.6%.
Hold on a second. 6.6% of your account probably feels like a LOT to risk per trade.This is the main observation people have on Kelly: whilst it may optimise the long-run results it doesn’t take into account the pain of drawdowns. It is better thought of as the rational maximum limit. You needn’t go right up to the limit!
With a 30% winning trade ratio, the odds of you losing on four trades in a row is nearly one in four. That would result in a drawdown of nearly a quarter of your starting account balance. Could you really stomach that and put on the fifth trade, cool as ice? Most of us could not.
Accordingly people tend to reduce the bet size. For example, let’s say you know you would feel emotionally affected by losing 25% of your account.
Well, the simplest way is to divide the Kelly output by four. You have effectively hidden 75% of your account balance from Kelly and it is now optimised to avoid a total wipeout of just the 25% it can see.
This gives 6.6% / 4 = 1.65%. Of course different trading approaches and different risk appetites will provide different optimal bet sizes but as a rule of thumb something between 1-2% is appropriate for the style and risk appetite of most retail traders.
Incidentally be very wary of systems or traders who claim high winning trade % like 80%. Invariably these don’t pass a basic sense-check:
  • How many live trades have you done? Often they’ll have done only a handful of real trades and the rest are simulated backtests, which are overfitted. The model will soon die.
  • What is your risk-reward ratio on each trade? If you have a take profit $3 away and a stop loss $100 away, of course most trades will be winners. You will not be making money, however! In general most traders should trade smaller position sizes and less frequently than they do. If you are going to bias one way or the other, far better to start off too small.

How to use stop losses sensibly

Stop losses have a bad reputation amongst the retail community but are absolutely essential to risk management. No serious discretionary trader can operate without them.
A stop loss is a resting order, left with the broker, to automatically close your position if it reaches a certain price. For a recap on the various order types visit this chapter.
The valid concern with stop losses is that disreputable brokers look for a concentration of stops and then, when the market is close, whipsaw the price through the stop levels so that the clients ‘stop out’ and sell to the broker at a low rate before the market naturally comes back higher. This is referred to as ‘stop hunting’.
This would be extremely immoral behaviour and the way to guard against it is to use a highly reputable top-tier broker in a well regulated region such as the UK.
Why are stop losses so important? Well, there is no other way to manage risk with certainty.
You should always have a pre-determined stop loss before you put on a trade. Not having one is a recipe for disaster: you will find yourself emotionally attached to the trade as it goes against you and it will be extremely hard to cut the loss. This is a well known behavioural bias that we’ll explore in a later chapter.
Learning to take a loss and move on rationally is a key lesson for new traders.
A common mistake is to think of the market as a personal nemesis. The market, of course, is totally impersonal; it doesn’t care whether you make money or not.
Bruce Kovner, founder of the hedge fund Caxton Associates
There is an old saying amongst bank traders which is “losers average losers”.
It is tempting, having bought EURUSD and seeing it go lower, to buy more. Your average price will improve if you keep buying as it goes lower. If it was cheap before it must be a bargain now, right? Wrong.
Where does that end? Always have a pre-determined cut-off point which limits your risk. A level where you know the reason for the trade was proved ‘wrong’ ... and stick to it strictly. If you trade using discretion, use stops.

Picking a clear level

Where you leave your stop loss is key.
Typically traders will leave them at big technical levels such as recent highs or lows. For example if EURUSD is trading at 1.1250 and the recent month’s low is 1.1205 then leaving it just below at 1.1200 seems sensible.

If you were going long, just below the double bottom support zone seems like a sensible area to leave a stop
You want to give it a bit of breathing room as we know support zones often get challenged before the price rallies. This is because lots of traders identify the same zones. You won’t be the only one selling around 1.1200.
The “weak hands” who leave their sell stop order at exactly the level are likely to get taken out as the market tests the support. Those who leave it ten or fifteen pips below the level have more breathing room and will survive a quick test of the level before a resumed run-up.
Your timeframe and trading style clearly play a part. Here’s a candlestick chart (one candle is one day) for GBPUSD.

https://preview.redd.it/moyngdy4f5h51.png?width=1200&format=png&auto=webp&s=91af88da00dd3a09e202880d8029b0ddf04fb802
If you are putting on a trend-following trade you expect to hold for weeks then you need to have a stop loss that can withstand the daily noise. Look at the downtrend on the chart. There were plenty of days in which the price rallied 60 pips or more during the wider downtrend.
So having a really tight stop of, say, 25 pips that gets chopped up in noisy short-term moves is not going to work for this kind of trade. You need to use a wider stop and take a smaller position size, determined by the stop level.
There are several tools you can use to help you estimate what is a safe distance and we’ll look at those in the next section.
There are of course exceptions. For example, if you are doing range-break style trading you might have a really tight stop, set just below the previous range high.

https://preview.redd.it/ygy0tko7f5h51.png?width=1200&format=png&auto=webp&s=34af49da61c911befdc0db26af66f6c313556c81
Clearly then where you set stops will depend on your trading style as well as your holding horizons and the volatility of each instrument.
Here are some guidelines that can help:
  1. Use technical analysis to pick important levels (support, resistance, previous high/lows, moving averages etc.) as these provide clear exit and entry points on a trade.
  2. Ensure that the stop gives your trade enough room to breathe and reflects your timeframe and typical volatility of each pair. See next section.
  3. Always pick your stop level first. Then use a calculator to determine the appropriate lot size for the position, based on the % of your account balance you wish to risk on the trade.
So far we have talked about price-based stops. There is another sort which is more of a fundamental stop, used alongside - not instead of - price stops. If either breaks you’re out.
For example if you stop understanding why a product is going up or down and your fundamental thesis has been confirmed wrong, get out. For example, if you are long because you think the central bank is turning hawkish and AUDUSD is going to play catch up with rates … then you hear dovish noises from the central bank and the bond yields retrace lower and back in line with the currency - close your AUDUSD position. You already know your thesis was wrong. No need to give away more money to the market.

Coming up in part II

EDIT: part II here
Letting stops breathe
When to change a stop
Entering and exiting winning positions
Risk:reward ratios
Risk-adjusted returns

Coming up in part III

Squeezes and other risks
Market positioning
Bet correlation
Crap trades, timeouts and monthly limits

***
Disclaimer:This content is not investment advice and you should not place any reliance on it. The views expressed are the author's own and should not be attributed to any other person, including their employer.
submitted by getmrmarket to Forex [link] [comments]

Stars Slots casino playing guide

It took me 7 days primarily low betting the whole time to reach level 100. (9 to reach level 110.) Whenever I bet higher than 350-450K, usually, my coins just plummeted within minutes. I think anyone who reached level 100 within 1-3 days bet higher and lucked out tremendously.
Slow and steady guide:
  1. Join a club. The higher AND more active the better. Absolute highest is Master 1. From what I've seen, Master I, II and III required players to be a minimum level (like 100+) to join and/or a request to join (mine was never accepted). Unlike similar casino games, Stars Slots won't let you do an advanced search. You can search for a specific club if you know any names, however. So you are left with the option to join the first club on the list that currently has the most collective coins made and which allows members of your current level to join. Either that or create a club (don't recommend). So go ahead and join that first one, but change later based on step #3’s information. Also, the higher the club the bigger percentage of extra free coins you get from different sources within the game. So it goes Master I, II, III, World Class I, II, III, Expert I, II, III, and last is Pro I. Since I couldn't join Master clubs I did best in World II and World I.
  2. Collect coins. The FB group, free coins from https://www.peoplesgamezgiftexchange.com/stars-slots-free-chips/gifts or similar website, starting with the most recent and going back as far as you can. Within the game: Once daily spin the wheel; Star Bonus every 60 minutes from far bottom left side of home screen; Huuuge Heist (unlock at level 35) every 15 hours (beside Star Bonus) (the 15 hours increase the higher a level you are at for longer wait)... make sure you've gathered bucks (can see next to dollar image under coin image at top left) (amount of bucks needed increase the higher a level you are at) in case you get an empty box and want to keep what you've won so far with boxes. Tip: An empty box for one round, for example the first one, can also be the empty one in the very next round; it's random each round. I was terrible at this game and should've clicked "give up" sooner than keep gambling; Lottery (ticket to play) every 6 hours (some say value goes up at level 70, so to save them. User batmanbnb below states to save bronze tickets until level 70. It’s up to you whether to save tickets or not.); click on Shop (top middle in green) and on the top right you can click and collect free coins every 8 hours; at the bottom of the Shop screen OR to the right of the Shop image on the home screen you click and watch a video to collect coins, until you can no longer watch, every 8 hours. Also collect coins from club members every time they hit a jackpot and 1 million coins just for first time joining any club through Stars League (middle bottom of home screen).
  3. When you join a club click on a team member's profile and connect and you'll get an option to connect/friend every member in the club. I did this and connected to as many people during games I played until I reached my limit. I figured people in the clubs I joined, even lower level clubs, may leave and join higher ones like I did. Probably would be a good idea to go to a tier II game (the middle option for higher betting than Beginner called High Limit once you've unlocked it) and connect to players currently playing it since they have high enough coins to play that. You don't have to play yourself if you don't want to: just drop in, connect, and leave. Then, at the bottom right of the home screen click on Social and you'll see every friend you have. What I did was click on those who had the highest coins at the time and see what club they were a part of: If the club was World II or higher I joined it. Question: What if you want to do better than this club you found (either through this method or the Join Club list) either because its level is too low or not active enough players? Click on Stars League (middle bottom of home screen) then click on Seasons (to the right of Members). This shows you where your club is currently placed. If you see higher placed clubs with available space AND you can join AND it's World Class II or higher then join it. Remember your old club’s name if you ever want to go back, just in case. If you attempt to join a club and you can't get in (maybe you're not at high enough a level) you are also kicked out of your current club for attempting to leave (for some reason), leaving you club-less. My favorite clubs were Polacy2019 (currently World Class I), pour tous (World Class I), and A.Y.M.K.N. TEAM (World Class I).
  4. Betting: The general rule of thumb I found was to bet when you have a minimum of 10-20 million, which I agree with. But you can wait, collecting as many coins as you can, to start betting when you have more. The tip I read (and stuck with) was to follow the 1% bet rule: bet 1% of your current chips or even lower (like half of that).
  5. Games: Everyone has a different favorite game. Some games are passive (can do Hold for Autospin and not babysit the game) while others you need to be engaged with*. Passive games: God of Sky, Steam City, Neptune's Mistress. *Note: User DilutedDante below stated all games are passive; for the games I saw that wanted my input (choose numbered cards for spin the wheel, etc.) I didn't wait long enough to see if the game would perform the action for me. Recommended games from other users here on Reddit: Wheel of Wins, God of Sky (one of my favorites), Speedy 777 Spins, Retro 81 (one of my favorites), Fortunes Jackpots (never played), and Jackpot Mania (never played). Of course, more games are unlocked the higher the level you reach. I recommend that if you are under 30 million to play God of Sky or Speedy 777 (which didn’t work too well for me, but others like it when trying to gain coins). Remember to do minimum betting or 1% or lower betting. Occasionally I would switch games and play Retro 81 or Wheel of Wins. Do this until you reach level 38 and unlocked Steam City and level 40 to unlock Neptune’s Mistress. I almost exclusively played these two, passively, to reach level 100. My method was betting 100K or 125K (if I had a minimum of 40-50 million). I didn’t feel secure enough to bet 250K or higher until I had a minimum of 100 million because otherwise I would run out of coins too quickly. I rarely bet higher than 500K. I think it took 2 hours or so, minimum betting, to level up each time. So that’s why it took me a week to do this and reach level 100. I found Steam City to be the best game overall as another user did. Sometimes, even at lowest betting and even with 100+ million coins and leaving it to play on its own, I would lose all coins. But that’s OK - just collect coins again and play again. It’s all luck. Another time I started with 15 million and it jumped to 125 or so million in a short amount of time with 100K betting playing Neptune’s Mistress.
  6. I don’t recommend Daisy’s Challenges (far bottom right of main screen). The games to be played either rarely had wins for me or the minimum bet required to unlock a box was higher than I was comfortable doing. See user DilutedDante's comment below for benefit of doing Daisy's Challenges.
If anyone has any other tips or corrections on what I've said (I've read other users got into Master clubs, but they all seemed to be for very high level players?) please share! This is just my conservative and mostly passive playing guide based on how the experience was for me. Some users do recommend Daisy's Challenges or betting higher playing the 2nd tiemiddle High Limit slot machine and had better luck with those than I did.
I gathered many other tips from various users from the Swagbucks Reddit thread not mentioned here. If anyone wants me to include some of them I can.
See below for user Kpheark1's additional tips.
submitted by Beletje to SwagBucks [link] [comments]

Update Lupin

"That just means the game isn't over yet! The goddess of victory will smile upon me, Lupin III!"
Required listening for this thread
Lupin III is the grandson of Arsène Lupin. He is the world's most wanted gentleman thief. Lupin is acknowledged by virtually every law agency on earth as the world's number one thief. Often in his adventures, he and his colleagues, Daisuke Jigen and Goemon Ishikawa XIII, will take it upon themselves to foil other criminals engaged in more violent crimes. While first glance may imply Lupin as fun-loving, flighty, perhaps even "goofy", his surface façade overcoats a brilliant imagination and a thorough knowledge of a hundred varying sciences. Forever extemporizing and reevaluating, Lupin has been responsible for heists no right-minded individual would believe possible. While arrested and jailed on numerous occasions, typically by his nemesis Inspector Zenigata, he has always managed to escape. He has a fondness for fancy gadgets from time to time plus hands-on experience in many skills a thief would find useful. His infatuation with Fujiko Mine is perhaps his most significant weakness, as it lands him in undesirable situations most of the time.

Equipment

Exactly what it sounds like. They are released to distract the motion sensors of an extremely secure museum
A rapidly expanding airbag.
Lupin's trademark blue and white boxer shorts double as an emergency parachute.
A small bomb that detonates when shot by Jigen.
A set of balloons that lift an Egyptian death mask display. Lupin also has a larger set they used to steal the Statue of Liberty
A briefcase containing a rapidly expanding balloon filled with knockout gas.
A small, golden coin with his face on it. When thrown, releases a giant Lupin-shaped dummy.
Several large barrels of explosive liquid set off by flaming rags.
A massive hang-glider shaped like a bat.
A grenade that, upon contact, expands into a massive blow up doll.
A decorative bracelet with a wire/chain on the end.
A pair of wings and an engine that extend from a handheld briefcase.
A massive bubble that protects Lupin from traps.
A nearly invisible hang-glider.
A small, silver ball that emits a loud bang, a burst of light, and rainbow confetti.
A large, green balloon with Lupin's face on it.
A paddleboat hidden within a larger boat's hull. The boat also has a large engine on the back
Several duck-shaped bombs that are capable of sinking large ships. They do not discern what they're blowing up, however, and can be dangerous. They can also be hidden
A dummy head that when stomped emits a thick smokescreen.
A dummy large enough for Lupin to hide inside. Can expand enough to lift a large truck
An electric gun developed by the same scientist who invented Lightsabers. Can cut through bullet proof glass, lift a store's worth of jewels and helps pull a building apart. It also instantly KOs Zenigata
An exploding cigarette that makes an impressive explosion.
Cigars that explode when lit. Can be used a mini grenades.
A dummy head that expands enough to fill a large cage. Explodes with a thick smokescreen.
A remotely detonated lighter.
A disguise mask that doubles as an explosive.
The control stick of a plane that is also an expanding explosive.
Gum that when chewed and spit causes an explosion big enough to total a military Jeep. He has multiple variations on this equipment
A top hat that explodes on command.
A black suit that explodes in a blinding flash
A false tooth that falls out of Lupin's mouth and explodes
An explosive watch that lets off a big enough blast to fling three men.
One of Lupin's left molars. Has a brevity of uses including a remote control for one of his vehicles, a computer that can analyze any drugs he's given, a pair of robotic arms that can throw the drugs back, a radio, a lockpick
A small aerosol can that allows Lupin to lift fingerprints from a glass.
A small grenade that lets off a colorful explosion.
A remotely-controlled flying car. It manages to lift off the ground but nothing else.
A small device that opens a miniature black hole when used.
A grenade with a powerful knockout gas. Works fast enough to cover an entire oil rig in seconds.
A massive, propelled dummy of Lupin and Jigen that explodes with a giant boom and flash
A rocket fired from an RPG that, when detonated, sprays glue strong enough to stick several large ships together.
Pieces needed to assemble a working go-kart.
A small hang-glider that carries a single missile.
A standard hearse that turns into a helocopter.
A horse capable of outrunning several jeeps, dodging bullets, and running across a small ladder. Lupin has a way with animals that allows him to frequently use them in his escapes. Also he got a horse to do this once. I don't feel like trying to explain it.
A standard jetpack.
A pair of shoes which turn into personal jetpacks when activated by tapdancing. They can also be used offensively and for escapes
A small kusari-gama capable of swinging a car back onto an icy road
Works as a lighter and also can emit a powerful knockout gas. Also explodes when dynamite is strapped to it, as most things do and works as a communicator
A powerful drug slipped into Zenigata's drink.
A pair of magnetic hand grips that assist in climbing.
Standard marbles or ball bearings used to make a pursuer lose their footing.
A small kite able to carry Lupin.
A mini oxygen tank shaped like a cigarette.
A fleet of tiny RC cars, all remotely controlled by Lupin. Comes in Red, Green, and Yellow.
A breathing device kept in Lupin's jacket.
A gun that fires a suction cup dart that once attached pierces a glass window. It goes on to attach itself to a safe's knob. Lupin can control the dart remotely, cracking a safe from outside the room
A helicopter controlled by a small joystick.
Similar to his helicopter except it is controlled by a Gameboy-like controller.
A riding crop that fires miniature tranquilizer darts.
A bright light attached to a ring on Lupin's finger.
A pair of robotic legs that can be attached to an object. Strong enough to make a statue run through a wall.
A device hidden within an elevator that causes it to turn into a high powered rocket.
A pair of weights fired from an rpg. Used to wrap around submarines to weigh them down.
A small device created by Lupin that instantly cracks a safe.
A small silver sticker that delivers a massive shock "bigger than a stun gun"
A pair of knives fired from the tips of Lupin's shoes.
A small transmitter in Lupin's shoe that signals a nearby biplane. The plane has a large bomb attached to it.
A silver copy of Lupin's signature weapon. Lupin states it is "only for threatening".
An immediately effective sleeping aerosol.
Creates a thick smoke for quick escapes.
A pack of cigarettes that react when dropped in water to create a thick smokescreen.
A small bomb that can stick to any surface. The adhesive is strong enough a grown man cannot remove it and the explosion is large enough to topple a massive statue.
A car that doubles as a submarine with the flip of a switch. Allows Lupin and the gang to avoid a missile.
A pistol-sized gun that fires a suction cup on a rope. Strong enough to lift a man.
A car that can be driven from either the front or the rear.
Adhesive bombs with a set timer.
An umbrella that grows in size and operates that a helicopter's blades.
A small bomb that causes a big boom.
Allow Lupin to see hollow spots underground.
A propelled underwater vehicle. When surfacing, turns into a raft
A small machine Lupin wears around one of his teeth.
A small camera inside Lupin's watch. Can take and print photos.
Different from his normal grappling hook, this is attached to a pistol-like controller that reels it in.
A small dart fired from Lupin's watch that emits a trackable signal.
A sword made of pressurized water. Stated to be as "hard as diamond". During their duel, the blade cuts a door in half
A pair of wings that protrude from Lupin's car allowing it to glide.
A wingsuit.
A pocket-sized yo-yo.

Durability

Blunt
Crushing
Electric
Explosive
Fire
Freezing
Mental
Piercing
Other
Dislocates his fingers to escape handcuffs
Poison
Striking

Speed

General
Movement
Reaction

Skill

Accuracy
Dodging
Driving
Escapes
Fighting Ability
General
Quick Thinking
Sleight of Hand
submitted by CalicoLime to CalicoLime [link] [comments]

Lupin without Scaling

"That just means the game isn't over yet! The goddess of victory will smile upon me, Lupin III!"
Required listening for this thread
Lupin III is the grandson of Arsène Lupin. He is the world's most wanted gentleman thief. Lupin is acknowledged by virtually every law agency on earth as the world's number one thief. Often in his adventures, he and his colleagues, Daisuke Jigen and Goemon Ishikawa XIII, will take it upon themselves to foil other criminals engaged in more violent crimes. While first glance may imply Lupin as fun-loving, flighty, perhaps even "goofy", his surface façade overcoats a brilliant imagination and a thorough knowledge of a hundred varying sciences. Forever extemporizing and reevaluating, Lupin has been responsible for heists no right-minded individual would believe possible. While arrested and jailed on numerous occasions, typically by his nemesis Inspector Zenigata, he has always managed to escape. He has a fondness for fancy gadgets from time to time plus hands-on experience in many skills a thief would find useful. His infatuation with Fujiko Mine is perhaps his most significant weakness, as it lands him in undesirable situations most of the time.

Equipment

Exactly what it sounds like. They are released to distract the motion sensors of an extremely secure museum
A rapidly expanding airbag.
Lupin's trademark blue and white boxer shorts double as an emergency parachute.
A small bomb that detonates when shot by Jigen.
A set of balloons that lift an Egyptian death mask display. Lupin also has a larger set they used to steal the Statue of Liberty
A briefcase containing a rapidly expanding balloon filled with knockout gas.
A small, golden coin with his face on it. When thrown, releases a giant Lupin-shaped dummy.
Several large barrels of explosive liquid set off by flaming rags.
A massive hang-glider shaped like a bat.
A grenade that, upon contact, expands into a massive blow up doll.
A decorative bracelet with a wire/chain on the end.
A pair of wings and an engine that extend from a handheld briefcase.
A massive bubble that protects Lupin from traps.
A nearly invisible hang-glider.
A small, silver ball that emits a loud bang, a burst of light, and rainbow confetti.
A large, green balloon with Lupin's face on it.
A paddleboat hidden within a larger boat's hull. The boat also has a large engine on the back
Several duck-shaped bombs that are capable of sinking large ships. They do not discern what they're blowing up, however, and can be dangerous. They can also be hidden
A dummy head that when stomped emits a thick smokescreen.
A dummy large enough for Lupin to hide inside. Can expand enough to lift a large truck
An electric gun developed by the same scientist who invented Lightsabers. Can cut through bullet proof glass, lift a store's worth of jewels and helps pull a building apart. It also instantly KOs Zenigata
An exploding cigarette that makes an impressive explosion.
Cigars that explode when lit. Can be used a mini grenades.
A dummy head that expands enough to fill a large cage. Explodes with a thick smokescreen.
A remotely detonated lighter.
A disguise mask that doubles as an explosive.
The control stick of a plane that is also an expanding explosive.
Gum that when chewed and spit causes an explosion big enough to total a military Jeep. He has multiple variations on this equipment
A top hat that explodes on command.
A black suit that explodes in a blinding flash
A false tooth that falls out of Lupin's mouth and explodes
An explosive watch that lets off a big enough blast to fling three men.
One of Lupin's left molars. Has a brevity of uses including a remote control for one of his vehicles, a computer that can analyze any drugs he's given, a pair of robotic arms that can throw the drugs back, a radio, a lockpick
A small aerosol can that allows Lupin to lift fingerprints from a glass.
A small grenade that lets off a colorful explosion.
A remotely-controlled flying car. It manages to lift off the ground but nothing else.
A small device that opens a miniature black hole when used*.
A grenade with a powerful knockout gas. Works fast enough to cover an entire oil rig in seconds.
A massive, propelled dummy of Lupin and Jigen that explodes with a giant boom and flash
A rocket fired from an RPG that, when detonated, sprays glue strong enough to stick several large ships together.
Pieces needed to assemble a working go-kart.
A small hang-glider that carries a single missile.
A standard hearse that turns into a helocopter.
A horse capable of outrunning several jeeps, dodging bullets, and running across a small ladder. Lupin has a way with animals that allows him to frequently use them in his escapes. Also he got a horse to do this once. I don't feel like trying to explain it.
A standard jetpack.
A pair of shoes which turn into personal jetpacks when activated by tapdancing. They can also be used offensively and for escapes
A small kusari-gama capable of swinging a car back onto an icy road
Works as a lighter and also can emit a powerful knockout gas. Also explodes when dynamite is strapped to it, as most things do and works as a communicator
A powerful drug slipped into Zenigata's drink.
A pair of magnetic hand grips that assist in climbing.
Standard marbles or ball bearings used to make a pursuer lose their footing.
A small kite able to carry Lupin.
A mini oxygen tank shaped like a cigarette.
A fleet of tiny RC cars, all remotely controlled by Lupin. Comes in Red, Green, and Yellow.
A breathing device kept in Lupin's jacket.
A gun that fires a suction cup dart that once attached pierces a glass window. It goes on to attach itself to a safe's knob. Lupin can control the dart remotely, cracking a safe from outside the room
A helicopter controlled by a small joystick.
Similar to his helicopter except it is controlled by a Gameboy-like controller.
A riding crop that fires miniature tranquilizer darts.
A bright light attached to a ring on Lupin's finger.
A pair of robotic legs that can be attached to an object. Strong enough to make a statue run through a wall.
A device hidden within an elevator that causes it to turn into a high powered rocket.
A pair of weights fired from an rpg. Used to wrap around submarines to weigh them down.
A small device created by Lupin that instantly cracks a safe.
A small silver sticker that delivers a massive shock "bigger than a stun gun"
A pair of knives fired from the tips of Lupin's shoes.
A small transmitter in Lupin's shoe that signals a nearby biplane. The plane has a large bomb attached to it.
A silver copy of Lupin's signature weapon. Lupin states it is "only for threatening".
An immediately effective sleeping aerosol.
Creates a thick smoke for quick escapes.
A pack of cigarettes that react when dropped in water to create a thick smokescreen.
A small bomb that can stick to any surface. The adhesive is strong enough a grown man cannot remove it and the explosion is large enough to topple a massive statue.
A car that doubles as a submarine with the flip of a switch. Allows Lupin and the gang to avoid a missile.
A pistol-sized gun that fires a suction cup on a rope. Strong enough to lift a man.
A car that can be driven from either the front or the rear.
Adhesive bombs with a set timer.
An umbrella that grows in size and operates that a helicopter's blades.
A small bomb that causes a big boom.
Allow Lupin to see hollow spots underground.
A propelled underwater vehicle. When surfacing, turns into a raft
A small machine Lupin wears around one of his teeth.
A small camera inside Lupin's watch. Can take and print photos.
Different from his normal grappling hook, this is attached to a pistol-like controller that reels it in.
A small dart fired from Lupin's watch that emits a trackable signal.
A sword made of pressurized water. Stated to be as "hard as diamond". During their duel, the blade cuts a door in half
A pair of wings that protrude from Lupin's car allowing it to glide.
A wingsuit.
A pocket-sized yo-yo.

Durability

Blunt
Crushing
Electric
Explosive
Fire
Freezing
Mental
Piercing
Other
Dislocates his fingers to escape handcuffs
Poison
Striking

Skill

Accuracy
Dodging
Driving
Escapes
Fighting Ability
General
Quick Thinking
Sleight of Hand
submitted by CalicoLime to CalicoLime [link] [comments]

quick hit casino coins video

Quick Hit Slots Hack Coins  Free unlimited Coins [Working 100%!] Quick Hit Slots Free Coins - Quick Hit Slots Cheats / Hack ... Quick Hit Casino FREE COINS!!! (iOS and Android) - YouTube Quick Hit Slots Hack Cheats - Unlimited Free Coins - YouTube Quick Hit Casino Slots Unlimited Coins MOD APK for Android 10 Minutes of HIGH LIMIT Quick Hit Slots $30/spin - YouTube Quick hit casino slots free coins  quick hits slots - YouTube

Get free coins for real money games by registering and spinning the reels after learning how to win via a free mode. Quick Hit game offers up 50 bonus spins, which can be re-triggered, and players can use coin generator and online tips to win big in the slot that is available for mobile devices and for PCs. Slots compatible with mobile devices include Triple Diamond slot machines. No download Download Quick Hit Casino Slots - Free Slot Machines Games for Android to install Quick Hit Casino Slots today and enjoy the #1 free slots game from Las Vegas casinos. Quick Hit Platinum is a game with a lot of opportunity for high payouts. From the standard paytable, the Wild symbol is your best friend, awarding up to 250 coins. But payouts get even bigger when you hit Quick Hit symbols. Line up 9 of them, and you’ll get 2000X your stake. But the absolute biggest payout here is when you hit 5 Quick Hit Looking for Quick Hit Slots Free Coins Links? Then we’ve got them. You’ll find them half way down this page if you’re impatient! Quick Hit Slots is a casino slots game created by Scientific Games Interactive. A slot game with a social element! There’s millions of players all around the world and the game can be played on both Android & iOS. To use the links on this page you must have Quick Hit Casino Free Coins. Are you looking for quick hits free coins? Now you are right place. we are sharing Daily free coins for quick hit slots. So you can direct get free coins for Quick hit Slots. Share. 150,000 + Free Coins. 2 hour ago. 150,000 + Free Coins. 2 hour ago. 150,000 + Free Coins. 11 hour ago . 150,000 + Free Coins. 1 day ago. 150,000 + Free Coins. 1 day ago. 150,000 + Free Hit it big with Quick Hit Slots! This game is a HUGE hit for a reason! Spin to win free coins and bonuses every single day. Enjoy the biggest casino names and brands, including Betty Boop, Cash Spin™, Mayan Treasures™, Havana Cubana™ and many exciting others! Play them all for free and win incredible prizes and surprises. Aug 3, 2017 - Collect many free gifts including free coins, free spins, free credits and many more added daily by the community no login required. That’s why free Quick Hits give you the best slot machines from Bally, a hit of mr.bet casino entertainment that will immerse you in the atmosphere of excitement of Las Vegas here and now! Favorite slot machines, such as Quick Hit Platinum, Playboy Slots, Cash Spin, Mayan Treasures and Havana Cubana are now available in the best mobile application. You can play games from the Quick Hit The free slot machine games include Quick Hit Platinum, Quickhit Playboy, Quick Hit Platinum Plus Triple Blazing 7s, Super Red Phoenix, Quick Hit Pro, Jackpot Empire, Dragon Spin, Lightning Jackpots, Buffalo Slots, Tetris Super Jackpot, and many other free slots. New Slots are added all the time! This wild classic slots casino offers fruit machines that will allow you to unlock slots bonus Quick Hit Casino Games - Free Casino Slots Games (Package Name: com.ballytechnologies.quickhitslots) is developed by SciPlay and the latest version of Quick Hit Casino Games - Free Casino Slots Games 2.5.24 was updated on February 3, 2021. Quick Hit Casino Games - Free Casino Slots Games is in the category of Casino. You can check all apps from the developer of Quick Hit Casino Games - Free

quick hit casino coins top

[index] [4536] [3179] [9239] [7402] [4169] [9299] [1471] [9236] [6373] [9726]

Quick Hit Slots Hack Coins Free unlimited Coins [Working 100%!]

Are you in the search for more coins to use in Quick Hit Slots? If you are, then you are in the right place. With the resources obtained from this video, you... Quick Hit Casino FREE COINS!!! (iOS and Android) Working 2019 on Android and iOS. No downloading apps or human verification surveys required! This is the bes... Free casino Slots www.quickhitsslot.com/casinoslots Play new quick hits casino slots free coins 2021. Play free casino slots https://quickhitsslot.com New ... More at https://www.worldcasinoindex.com Website Link : https://tinyurl.com/ydgqf9wzHack Quick Hit Slots Coins.Add Unlimited Coins to Your Quick Hit Slots Account. Unlimited Coins ... Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, t... This video teach step by step how to get Unlimited FREE Coins in Quick Hit Slots for FREE. Just follow the video steps. I hope you enjoyed the tutorial of Quick Hit Slots Cheat

quick hit casino coins

Copyright © 2024 top100.playrealtopmoneygames.xyz