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JoJo's Bizarre OC Tournament #5 - Round 3 Match 10 - Guy Manuel-Mota vs Ananas "Agnes" Bayley

The results are in for Match 8. The winner is…
Funk Odyssey, with a score of 77 to Klein Bras-cheche Heitsugi’s 76!
Category Winner Point Totals Comments
Popularity Tie 13-13 This match bears the dubious honor of being the first in T5 not to strike the eight-vote threshold set in T3, meaning that the total value of each vote is reduced so to prevent extreme disproportionate leads. Luckily, it was a tie anyway, at 3.5-3.5.
Quality Tie 26-26 Reasoning
JoJolity Baker Street Rat Pack 28-27 Reasoning
Conduct TEAM 10-10
In the aftermath of the fight, there wasn’t much left of the stage - crystal, fungus, and scrap alike had all built up, scattered around the arena, and in the center of it all stood Funk Odyssey, skidding her bike to a halt after having eked out a victory at the last moment.
Klein and Funk both stood near each other, both breathing heavily and trying to recover after the tiring ordeal, amid a roar of applause from whoever was there to watch the exciting fight.
“AAAAND, WE HAVE A WINNER! A ROUND OF APPLAUSE FOR FUNK ODYSSEY! Wait, why’s the mic-” Cairo stopped in confusion, the microphone that was amplifying their voice cutting out all of a sudden. Shifting a glance towards the producers on set, it seemed like they weren’t aware of what caused the problem either.
Confused murmurs could be heard from the stand users on-set. Okay, this was a technical error, but this was obviously salvageable - Cairo’s dealt with worse in the past, so-
The already bad situation turned worse when the lights cut out entirely, the speakers in the warehouse humming to life again, though not by the hands of any of the crew members. A second later, a synthesized text-to-speech voice could be heard over the speakers.
“HELLO, CITIZENS OF LOS FORTUNA. THIS BROADCAST IS BEING HIJACKED. ”
What the fuck. Looking at one of the screens by the edge of the warehouse previewing the stream, Cairo could see that the stream’s been taken over entirely by whoever it was that did this, with them currently displaying some kind of placeholder image of a shrouded figure. Wasting no time, Cairo left the two combatants and made their way over to the filming crew, trying to figure out what the hell was happening and how it could be stopped.
“WHETHER DUE TO MALICE OR WILLFUL IGNORANCE, BEING SO NORMAL AND ITS CREW HAVE BEEN COMPLICIT IN VARIOUS CRIMES, BOTH DURING AND PRIOR TO ITS RUNTIME.”
Funk could hear the murmurings of stand users around her, and of Cairo and the rest of the crew trying to figure out what exactly was going on and how to stop them. Was this Peter’s doing? Was that why he needed her to be here? Funk remembered hearing him mention the source for this investigation of his a few times - apparently he’d been working with a “Jesse Jefferson'' from the Agricultural District who’d gotten his hands on a flashdrive made by Nova Nascens containing this information, and thanks to Peter’s skills (combined with some stand magic from that magic house Jesse lived in that repaired the hard drive every time it literally exploded in their faces).
Meanwhile, it seemed like the show’s producers were still struggling to regain control of the stream.
“CAIRO HAS BEEN COMPLICIT IN PROMOTING UNREST WITHIN THE INDUSTRIAL DISTRICT, WORKING ALONGSIDE ODIN TO SEND STAND USERS TO FIGHT WITH LOCAL UNIONS, LEADING TO RECENT RISING TENSIONS IN THE AREA.
“FURTHERMORE, OTHER MEMBERS OF STAFF HAVE COMMITTED VARIOUS OTHER CRIMES, BUT NONE AS MUCH AS THIS SHOW’S LEAD CAMERAWOMAN - CAROLINE JEFFORDS.” The screen shifted to an image of a brown haired woman, who Funk could only assume was caroline. Then, it began shifting to a series of other, well-laid graphs, documents, and images, all presenting evidence for the accusations shown up until now.
“OVER THE YEARS, THIS WOMAN HAS COMMITTED COUNTLESS CRIMES ALL FOR THE SAKE OF PROFIT USING HER STAND - SPYING ON FIGURES OF NOTE FROM WITHIN THE CITY AND SELLING THE INFORMATION TO THE HIGHEST BIDDER, REGARDLESS OF INTENT, AND COVERING UP CRIMES AND TAMPERING WITH SURVEILLANCE FOOTAGE FOR A PRICE. OF NOTE, EVIDENCE RELATING TO THE RECENT AND TRAGIC DEATH OF THE LATE ANDRÉ TIFÀNI HAS BEEN TAMPERED WITH IN ORDER TO FURTHER SHIFT THE BLAME ONTO-”
The feed cut off entirely, power having simply been cut to the building entirely. If Peter had found a way to make the stream continue even after this, Funk wouldn’t be able to see it.
For a moment, the warehouse was dead silent. Then, murmurings began between the various stand users in the audience, no one knowing what to make of this information. Regardless of whether the feed was cut or not, one thing was clear -
The damage had already been done, and the truth had come to light.
Surprises are everywhere, and there’s still yet more mysteries to be uncovered. Two boys have found doubles of themselves, who’ve lived their same lives yet all within the bounds of the city, and the four are now fighting. You only have a few hours left to vote in that when this goes up.
Scenario:
Sound’s Garden - Alexander Dickinson Amphitheater - Early Evening
The entrance to the theater which had, months ago now, put on one of the greatest shows in the city’s history had again been filled with eager people, wanting little more than to enjoy yet concert by Metra Doria, or “TD/MD”; it had been the first in a little while, her last appearances onstage being a string of benefit shows she’d performed for immediately after the destruction of Capital Island. They weren’t bad, critics had said, but far from her best work, as though spending several weeks kidnapped by the head of a citywide crime ring had affected her ability to perform or something.
Regardless, though, there were good feelings about this one, as since that fateful day, there hadn’t been a single bad show at the Alexander, and the local interview cycle had Metra come across as so much more genuinely excited than she had been, even if she also did publicly express her frustrations with the fact that, thanks to some act of sabotage, a leaking of information, the arrest of one Toby Fox had been subverted, and he and several of his buddies were still free to wreak their havoc.
Guy Manuel-Mota wasn’t much one to complain about a gig, whatever that job happened to be, and though he’d known the unscrupulous nature of his client, the garish Tigran “Golden” Sins, he also knew exactly how much money the guy had, so when he said that he and Fox had wanted a man on the ground at the stage out of fear that somebody might attack Metra, that even if he was trying to move past his affections for the girl, he’d still wished to keep watch over her, quietly.
If it was true, creepy. If it was a bold-faced lie, at least Guy knew damn well that they were good for their money if they had Seido fucking Shuto on retainer. Either way, he knew he’d get paid as long as he didn’t fuck up.
As Guy walked up to the ticket-takers, corralling eager audience members forward, he noticed them offering strange shiny wristbands to every single person who walked by, telling them “wear it if you want!” and finding, every time, that they just sort of mindlessly nodded and did just that.
When it came to be Guy’s turn, then, of course, he was much the same, accepting it and holding it in one hand, his stub in the other, as he looked the fake-gold, glittering accessory over, tilting his head as he noted the words, very subtly engraved, on it:
IWILLPLAY
“So… That’s your game, huh?” Guy asked, shrugging and slipping it on just like all the rest. He saw where this would go from here, and figured that what the guy paying him wanted was for him to play along.
“Uh, sir-” The ticket taker murmured and stammered at somebody, “sir, please, you can only take one! W-we need enough commemorative wristbands for a full house, so please-”
“Fuck off,” the pink-headed, ornery showgoer declared, yoinking the entire box away and fishing out several, putting a few all over his hands, “I want ‘em all!”
Huh… Guess that’s ‘trouble,’ right on cue. Should I lead him somewhere alone, or just wait for something, or..?
Before he could formulate a plan of action, Guy blacked out for what felt like a moment.
Sound’s Garden Eastern Strip - Metra Doria’s Apartment - Earlier that Day
“Well, well, well,” Ananas ‘Agnes’ Bayley said, before cracking open a can of soda, downing it in several drawn out seconds, cracking open a second, downing that in seconds, and then, a third time, before stacking all three, “how the turntables.”
“…” Metra gave him a look, one which Agnes smugly knew was her asking herself, in that moment, ‘am I seriously going to work with this guy?’ It was a feeling he reveled in, being unwanted and dreaded, yet at once needed and tolerated. “So… Will you come? I’ll hook you up with VIP merch, owe you one in general, just… I dunno. I’ve been feeling extremely good about this show, excited, but now that Fox is out there again, I feel like I need… Backup, I guess? Like, I could take any one of those guys in a fight on my own, sure, but with a huge crowd, and trying to focus on my stuff, and…”
“And Arpeggi and that fuckin’… catgirl were busy, I take it.” Agnes snickered, moving around the cans’ placement, never on one of Metra’s coasters, watching as little rings formed on the table. “Heh, fuck ‘em anyway. Dealing with a situation like this… You don’t need some ‘good guy’ worried about not making a mess or whatever. You need a bona fide villain to flex on these posers. Call it fate that I was available short-notice and they weren’t.”
“Just…” Metra sounded resigned. “Please don’t cause too much trouble. Damages will come out of your reward.”
“Snrk… Of course. It’ll come out of my pay. A sentence I hear every day from Gabanna, you know.”
With Metra’s reluctance and Agnes’ amusement, a deal had been struck.
Metra Doria, too, had been handed one of those strange wristbands, and she, too, seemed to black out suddenly, only realizing a moment too late exactly what, once again, this had all meant. She hadn’t approved ‘commemorative wristbands’ on the dossier, and the text on it… Goddammit!
But… Her green room looked almost identical. What the hell was going on? Maybe her backup dancers would know something, or Agnes had noticed… He’d at least report to her if he had figured something out, right? …right?
She stepped outside, then, only to find herself, and what she’d thought was her green room, atop a shelf in a very high-up, VIP area, a sort of outdoor box seating-type arrangement which the Alexander saved for its most prized guests. Almost always, somebody from Fox’s little club.
She had been shrunk down to the size of a game piece, and sitting at a table nearby, watched with interest by about half a dozen suits she had come to recognize, was a perfect recreation of the entire stage and seating areas of the amphitheater. As she tried to process this, then, her view was taken up entirely by the giant, punchable face of Tigran Sins.
“Evening, Metra! Looks like you underestimated me again… Heh, for some reason, people keep doing that.” The very garish man laughed, but his eyes were glaring down at her. Always, he’d hated her, resented the attention she’d taken from Fox. “Been awhile, hasn’t it?”
“Tigran… What the fuck did you do?” Metra curled her tiny hands into fists, allowing her Stand, the headphones often seen at her neck, to manifest, “you… How many people are down there? I hear so many voices murmuring, even from here!”
“Thousands upon thousands,” Tigran remarked, “all waiting none the wiser for the show you promised them… Including a side appearance from two Stand Users. You really put all your faith in a loose cannon like that Agnes kid who set a fire in my casino? You’ve been acting cool, but you’re desperate, aren’t ya? You know we’re here to stay… And what game we’re playing.”
“You… You’d better run the hell away fast as soon as we’ve won, because we will ruin you.”
She tried to sound defiant, there, but Metra was trembling.
“Some things, a Stand User just can’t beat with all their strength, Metra… Now, c’mon.” He held up a cute little tiny limousine, cracking the door open. “You’ve got a show to do.”
The crowd came to at once, already amassed within the amphitheater, seats filled, standing room similarly heavily occupied. There was hardly room to move one’s arms around in there.
Which, of course, Agnes was doing anyway, swatting people away and getting called rude words, cackling as he made for himself some space. Something was fucking up here, and he did not want to be caught off-guard by-
“Hey.”
“Shit!” Agnes jumped, then, and turned around, seeing Guy Manuel-Mota face-to-face, staring him down with a somewhat even expression.
“Hey, c’mon, I’m not that scary, am I?” Guy joked, rubbing his arms and making a point of showing off his bracelet, then gesturing at it, and at the stage, and saying, “anyway, my name’s Guy Manuel-Mota. You probably already realize this, Agnes, but… You’re already in a trap here. Both of us are stuck, even.”
“Heheh, what, are you trying to warn me or something? Well, I don’t need an alliance with you… So fuck off.”
“I wasn’t asking for one.” Guy corrected, then, adding, “you know how Tigran Sins works… The only way we’re getting out of this is through each other.”
“My fucking thoughts exactly,” Agnes answered, “and exactly what I came here for… A chance to pound that gold-wearing fuck’s face in. I hear he really hates that shit, so I’ll make it permanent.
Guy’s casual demeanor, then, turned into a stiff, serious face, hands at the blades on his person. “You won’t last that long.”
“Oh, you’re fucking on, you-” “Alright, Los Fortuna! Give it up for exactly what you came here for!” An announcer’s voice cheered on, then, ringing through the arena almost deafeningly loud, followed by a cascade of rising cheers.
The noise distracted Agnes, and Guy made his getaway.
“Back again at the Alexander Dickinson…”
Shit… So many people here, not even paying attention. Where did he go?
“Unbreakable, unshakeable, here to give the show of her life again as she always does… TD/MD!”
Metra strutted out onto the stage, then, to the cheers of the crowd, but Agnes noticed that she seemed to be frequently looking up towards the sky, or towards the various short-circuit cameras wired to display her on the jumbotrons. The crowd seemed too vapid, too fandom-consumed to notice, but there was apprehension in her every step in that casual yet elegant performing costume of hers.
“It means so much to me to see you all out here… Really, I appreciate every single one of you, even if I don’t know you! Just the fact that you came here…” She was trying not to sound guilty as hell there, for what she and all of them had fallen into. Agnes wasn’t sure whether to feel bad, to get mad at Tigran Sins for pulling one over on them again, or to laugh.
“So! I’m just going to start with a classic, alright? Keep the emergency exits in mind, but more than that, get ready, because what’s coming is something hard to describe! Let’s make it a night worth remembering!”
Guy continued to grasp his swords, keeping close to the crowd, close to the stage.
Cruel what you’re doing, Mr. Sins… And you didn’t tell me I’d be fighting the guy who ripped the Ocean Soul’s arm off. I’d better get a hell of a bonus for this.
OPEN THE GAME!
Location: The Alexander Dickinson Amphitheater, in the Entertainment District (specifically, a perfect replica of its crowd area). The area for the match here is 50 by 60 meters, with each tile being 5 by 5 meters. Agnes starts at the middle left and Guy starts in the middle right as represented by their respectively colored team tokens.
The stage is at the top as represented by the grey semi-circle. The audience members are represented by the red circles and the venue is sectioned off as a concert generally would be. Each seating section is represented by the blue, green, and yellow transparencies. These areas are roped off to keep them separate.
The dotted semi-circular line is a row of metal security fences to keep people from getting too close to the stage.
Goal: RETIRE your opponent!
Additional Information:
The audience members all have flat two physicals, and are mostly paying attention to the ongoing concert, eager and excited fans that they are. Metra Doria is performing onstage with a backing band, and it’s quite loud, yet somehow (the noise-altering effect of her Stand, maybe?) you aren’t debilitated by it. The audience members won’t deliberately cooperate with you in any meaningful way, and don’t particularly care about one another either, but will try to avoid getting hurt if they can see it coming.
Due to brazen threats on the guests by Tigran and the rest, none of Metra’s crew will interfere in the match, and are basically as good as non-entities mechanically, but it goes without saying that harming them or outright ruining the performance will lead to Fox canonically and successfully killing you with a giant rock. So don’t go on the stage itself.
Team Combatant JoJolity
BADD GUYS Ananas “Agnes” Bayley “Faceless gazes passing by with me / The void in my heart changed with the path I chose” You find these ED guys absolutely loathsome, but the idea of completely stealing Metra’s thunder is nonetheless appealing to your villainous heart. Act as cool as possible in your own way!
Suburban Regalia Guy Manuel-Mota “There's no limit to each new encounter - everything so ordinarily bizarre” These people want their shows to be impressive, right? Well, may as well get that check… Act as cool as possible in your own way!
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by boredCommentator to StardustCrusaders [link] [comments]

[US Promotion] I would like to celebrate Thanksgiving by gifting you all books!

UPDATE: More books added by siffis and West1234567890 further down
If are late coming across this post then do not worry you can still message me your email for a book.
To celebrate my day off today and Thanksgiving tomorrow I would like to gift my audiobooks.
In order to recieve a free audiobook gift just message me any title (below) along with your email address. If you have not recieved a gift before then you will get the audiobook for free. More details here and here. I am in the US market (but I hear from Canada and UK that it still works).
Books crossed out are not available.
TITLE - AUTHOR (Ordered by author)

siffis has generously offered to include his collection. If you like any of the books below then message directly.

West1234567890 [Also added additional books below](https://www.reddit.com/audible/comments/k0s76n/us_promotion_i_would_like_to_celebrate/gdlwylu?utm_source=share&utm_medium=web2x&context=3).
submitted by BooksAreBelongToUs to audible [link] [comments]

TEKK - Tekkorp Digital Acquisition Corp: Who's Who of Gaming Mgmt Teams!

Team has been involved in a substantial number of the digital media, sports, entertainment, leisure and gaming industries’ most significant merger and acquisition transactions, holding key positions at, and transacting with Scientific Games Corp, Inspired Gaming Group, FOX Bets, Ocean Casino Resort, Resorts International Holdings, PokerStars, DraftKings, Mohegan Sun, Caesars Entertainment Corporation, Harrah’s Entertainment, Tropicana Entertainment, Inc., TSG/Sky Betting & Gaming, Facebook, Inc, Wynn Resorts, Dubai World/MGM Resorts
Here's all the Bios. These guys are stellar! TEKK closed at $10.30 today. Still cheap!
If you don't like to read... you don't like to make money!!!!
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Matthew Davey — Chief Executive Officer and Director
Mr. Davey has over 25 years of experience within the digital media, sports, entertainment, leisure and gaming ecosystems, as well as experience in the public sector. He is an experienced public company executive officer and board member. He has served in executive management positions across the gaming technology arena. Over the course of Mr. Davey’s career, he oversaw more than ten mergers and acquisitions and over $1.2 billion in debt and equity capital raised to support the companies he has led.
Most recently, Mr. Davey was Chief Executive Officer of SG Digital, the Digital Division of Scientific Games Corp. (“Scientific Games”) (Nasdaq: SGMS). SG Digital was established following the purchase by Scientific Games of NYX Gaming Group Limited (“NYX”) (formerly TSXV: NYX), where Mr. Davey served as Chief Executive Officer and Director. The NYX acquisition provided Scientific Games with a vehicle to significantly accelerate the scale and breadth of its existing digital gaming business, including the strategic expansion into sports betting. In his capacity as Chief Executive Officer of NYX, Mr. Davey developed and implemented a corporate strategy that generated strong revenue growth. Mr. Davey shaped company strategy to focus on digital gaming supplier platforms and content that provided various gaming operators with the underlying gaming and sports betting systems for their online gaming business. In 2014, Mr. Davey oversaw the initial public offering of NYX, and his experience in the digital media, sports, entertainment, leisure and gaming industries helped NYX recognize momentum as a public company. After the public offering, from 2014 to 2018, Mr. Davey oversaw seven acquisitions which helped establish NYX as one of the fastest growing global B2B real-money digital gaming and sports betting platforms. These acquisitions included:
• OpenBet: In 2016, NYX completed the $385 million acquisition of OpenBet. This was one of the more complex and transformative acquisitions that Mr. Davey oversaw at NYX. Through securing co-investments from William Hill (LSE: WMH), Sky Betting & Gaming and The Stars Group (formerly Nasdaq: TSG, TSX: TSGI), Mr. Davey was able to get the acquisition from Vitruvian Partners completed successfully, winning the deal against much larger and well capitalized competitors. By combining two established and proven B2B betting and gaming suppliers, NYX was well positioned to provide customers with exciting player-driven solutions across all major product verticals and distribution channels. This allowed NYX to become the leading B2B omni-channel sportsbook platform in the market and the supplier to over 300 gaming operators globally with an extensive library of desktop and mobile game titles, including more than 700 on NYX platforms and more than 2,000 on the OpenBet platform.
• Cryptologic/Chartwell: In 2015, NYX completed the $119 million acquisition of Cryptologic and Chartwell. The acquisition provided NYX with more than 400 titles of additional leading gaming content, a broader customer base, and direct exposure to PokerStars and Intercasino, part of the Gamesys Group (LSE: GYS) — two of the world’s largest online casino offerings.
• OnGame: In 2014, NYX completed the distressed acquisition of OnGame, a premier poker content, platform and service provider. This acquisition provided NYX with one of the best poker products in the industry, access to several regulated jurisdictions, and a valuable talent pool that was instrumental in the growth of NYX. The addition of OnGame further established a path for NYX to continue its growth in both European and U.S. markets.
These acquisitions, together with meaningful organic growth, increased NYX’s revenue from $24 million in 2014 to $184 million annualized in 2017. During that time, Mr. Davey helped build NYX to have over 200 customers in the global gaming industry and a team of 1,000 employees. Mr. Davey’s success at NYX ultimately led to its sale to Scientific Games for $631 million in 2018.
Mr. Davey joined Next Gen Gaming, the predecessor to NYX, in 2000 as the Vice President of Technology, was appointed as Executive Director in 2003 and named Chief Executive Officer in 2005. Prior to that, he was the Senior Consultant for Access Systems, a company that specializes in the provision of back-end software for licensed online casinos. Prior to joining Access, Mr. Davey worked for the Northern Territory Government specializing in matters pertaining to the internet and e-commerce along with roles in the Department of Racing and Gaming. Mr. Davey received a Bachelor of Electrical & Electronic Engineering from Northern Territory University, Australia (also known as Charles Darwin University).
Robin Chhabra — President
Mr. Chhabra has been at the forefront of corporate acquisition activity within the digital gaming landscape for over a decade. His prior experience includes leading corporate strategy, M&A, and business development at two of the global leaders in the digital gaming industry, The Stars Group (“TSG”) and William Hill, and a leading supplier, Inspired Gaming Group (Nasdaq: INSE). Mr. Chhabra served on the Group Executive Committees of each of these companies. From 2017 to May 2020, Mr. Chhabra served as Chief Corporate Development Officer at TSG and, from 2019 to August 2020, he also served as the Chief Executive Officer of Fox Bet, a leading U.S. online gaming business which is the product of a landmark partnership between TSG and FOX Sports, a transaction which he led. During that period, Mr. Chhabra led several transactions which transformed TSG into the largest publicly listed online gambling operator in the world by both revenue and market capitalization and one of the most diversified from a product and geographic perspective with revenues of over $2.5 billion. Mr. Chhabra’s M&A experience is extensive and covers multiple global geographies across the digital gaming value chain and includes the following:
• TSG/Flutter Entertainment Merger: In 2019, Mr. Chhabra led the TSG M&A team that was responsible for TSG’s $12.2 billion merger with Flutter Entertainment (LSE: FLTR). The merger between TSG and Flutter Entertainment is the largest transaction in the digital gaming industry to date. The combination created the largest publicly listed online gaming company with approximately 13 million active customers and leading product offerings, which include sports betting, online casino, fantasy sports and poker. The combined entity includes some of the world’s most iconic digital gaming brands such as Fanduel, Fox Bet, Sky Bet, PaddyPower, Betfair, PokerStars and SportsBet. TSG/Flutter Entertainment is one of the most geographically diverse digital gaming and media companies with leading positions in the United States, United Kingdom, Australia, Ireland, Italy, Spain, Germany and Georgia.
• TSG/Sky Betting and Gaming (“SBG”): In 2018, Mr. Chhabra led the acquisition of SBG from CVC Capital Partners and Sky plc, Europe’s largest media company, in a transaction valued at $4.7 billion. At the time of the acquisition SBG was the largest mobile gambling operator in the United Kingdom and one of the fastest growing of the major operators having doubled its online market share in three years. The acquisition of SBG provided TSG with (a) greater revenue diversification, significantly enhanced expertise and exposure to sports betting just ahead of the judicial overturn of The Professional and Amateur Sports Protection Act of 1992 (PASPA) by the U.S. Supreme Court, (b) a leading position within the United Kingdom, the world’s largest regulated online gaming market, (c) improved products and technology as a result of the addition of SBG’s innovative casino and sports book offerings and a portfolio of popular mobile apps, and (d) expertise in deeply integrating sports betting with leading sports media companies, positioning TSG to create more engaging content, deliver faster growth and decrease customer acquisition costs.
• William Hill (LSE: WMH): At William Hill, from 2010 to 2017, Mr. Chhabra served as Group Director of Strategy and Corporate Development where he led several transactions which contributed to William Hill’s transformation from a land-based gambling operator in the United Kingdom to a leading online-led international business. Mr. Chhabra led William Hill’s entry into the U.S. sports betting and online lottery markets with the acquisition of four businesses, including the simultaneous acquisitions of three U.S. sportsbooks, Cal Neva, American Wagering and Brandywine Bookmaking, in 2011 for an aggregate purchase price of $55 million. These businesses ultimately led William Hill to achieve a leading position in the U.S. sports betting market with a market share of 24% in 2019. Additionally, Mr. Chhabra played a key role in structuring William Hill’s successful joint venture with PlayTech Plc (LSE: PTEC) in 2008. The combined entity created one of the largest online gambling businesses in Europe at the time of its formation and led to William Hill’s buyout of Playtech’s interest for $637 million in 2013. Prior to the transaction, William Hill had struggled in its attempt to establish a strong online gaming platform and a meaningful presence outside the United Kingdom.
Mr. Chhabra has also successfully completed four transactions worth over $1.2 billion in Australia, the world’s second largest regulated online gambling market, and various partnerships in Asia. Additionally, he completed several technology and media related transactions, including William Hill’s investment in NYX, where he worked with Mr. Davey on NYX’s transformational acquisition of OpenBet.
Prior to working in the gaming sector, Mr. Chhabra was an equities analyst and a management consultant. Mr. Chhabra received a Bachelor of Science in Economics from the London School of Economics and Political Science.
Eric Matejevich — Chief Financial Officer
Mr. Matejevich is a seasoned gaming executive with extensive experience in both the online gaming and traditional casino industries. From February to August 2019, he served as Trustee and Interim-Chief Executive Officer of Ocean Casino Resort (“Ocean”) (formerly Revel Casino, which had a construction cost of $2.4 billion) in Atlantic City, where he successfully led the management team through an ownership change and operational turnaround effort. Over the course of seven months, Mr. Matejevich managed to reduce the property’s weekly cash burn of $1.5 million to an annualized cash flow run rate in excess of $20 million.
Prior to Ocean, from 2016 to 2018, Mr. Matejevich served as the Chief Financial Officer of NYX. At NYX, he focused his efforts on integrating the company’s many acquisitions and multiple debt refinancings to simplify its capital structure and provided liquidity for growth initiatives. Additionally, Mr. Matejevich was instrumental to the executive team that sold NYX to Scientific Games for $631 million.
Prior to NYX, from 2004 to 2014, Mr. Matejevich was the Chief Financial Officer of Resorts International Holdings and later, from 2011, also the Chief Operating Officer of the Atlantic Club Casino, a property under the Resorts International Holdings umbrella — a Colony Capital (NYSE: CLNY) entity. As Chief Financial Officer, he provided managerial oversight for all finance functions for a six-property casino company with annual gaming revenue exceeding $1.3 billion, 10,000 gaming positions, 7,000 hotel rooms and over 11,000 staff members during his tenure. Mr. Matejevich led the transition effort to integrate a four-casino, $1.3 billion acquisition from Harrah’s Entertainment and Caesars Entertainment (Nasdaq: CZR). As Chief Operating Officer of Atlantic Club, he lobbied for and was successful in obtaining the first internet gaming legislation passed in the United States. The Atlantic Club was the sole New Jersey casino proponent of the legislation.
Prior to serving in various gaming positions, Mr. Matejevich was a Vice President of High Yield Research for Merrill Lynch, where he managed the corporate bond research effort for the gaming and leisure sectors and marketed high yield and other debt transactions totaling $4.8 billion. Mr. Matejevich received a Bachelor of Science in Economics from The Wharton School and a Bachelor of Arts in International Relations from The College of Arts and Sciences at the University of Pennsylvania.
Our Board of Directors
Morris Bailey — Chairman
Over the past 10 years, Mr. Bailey has been a leader in turning around Atlantic City, as well as being among the first gaming executives to embrace online gaming and sports betting in the United States. In his efforts, Mr. Bailey partnered with two of the largest digital gaming companies in the world, PokerStars, part of the Stars Group, and DraftKings (Nasdaq: DKNG). In 2010, Mr. Bailey bought Resorts Atlantic City (“Resorts”) and initiated a comprehensive renovation which allowed for the property to be rebranded and repositioned. In 2012, Mr. Bailey signed an agreement with Mohegan Sun to manage the day-to-day operations of the casino. In addition to Mohegan Sun’s operational expertise and ability to reduce costs via economies of scale, Resorts gained access to their robust customer database. Soon thereafter, Mr. Bailey and his team focused on bringing online gaming to the property. In 2015, Resorts established a platform to engage in online gaming by partnering with PokerStars, now part of the $24 billion Flutter Entertainment, PLC (LSE: FLTR), to operate an online poker room in Atlantic City. In 2018, Resorts announced deals with DraftKings and SBTech to open a sportsbook on-property and online. For 2020 year-to-date, Resorts has performed in the top quartile in internet gross gaming revenue in New Jersey. Mr. Bailey’s efforts in New Jersey helped set the framework for expansion of online sports and gaming throughout the United States.
In addition to his gaming interests, Mr. Bailey has over 50 years of experience in all facets of real estate development, asset M&A, capital markets and operations and is the founder, Chief Executive Officer and Principal of JEMB Realty, a leading real estate development, investment and management organization. Mr. Bailey has notable investment experience within the energy, finance and telecommunications sectors through investments in the Astoria Energy Plant, Basis Investment Group and Xentris Wireless.
Tony Rodio — Director Nominee
Mr. Rodio has nearly four decades of experience in the gaming industry. Most recently, Mr. Rodio served as the Chief Executive Officer and director of Caesars Entertainment Corporation (“Caesars”) (Nasdaq: CZR), one of the world’s most diversified casino-entertainment providers and the most geographically diverse U.S. casino-entertainment company, from April 2019 until its acquisition by Eldorado Resorts, Inc. in July 2020. Mr. Rodio led Caesars through its $17.3 billion merger with Eldorado Resorts, one of the largest transactions in the gaming industry to date. Additionally, Mr. Rodio was instrumental to Caesars’ expansion into the digital gaming industry and oversaw the implementation of new digital segments such as its Scientific Games powered retail sportsbook solution that now operates in various states throughout the U.S. From October 2018 to May 2019, Mr. Rodio served as Chief Executive Officer of Affinity Gaming. Prior to Affinity Gaming, he served as President, Chief Executive Officer and a director of Tropicana Entertainment, Inc. (“Tropicana”) for over seven years, where he was responsible for the operation of eight casino properties in seven different jurisdictions. During his time at Tropicana, Mr. Rodio oversaw a period of unprecedented growth at the company, improving overall financial results with net revenue that increased more than 50% driven by both operational improvements and expansion across regional markets. Mr. Rodio led major capital projects, including the complete renovation of Tropicana Atlantic City and Tropicana’s move to land-based operations in Evansville, Indiana. Each of these initiatives, among others, generated substantial value for Tropicana. Ultimately, Mr. Rodio’s efforts at Tropicana led to its sale to Eldorado Resorts in 2018 for $1.85 billion. Prior to Tropicana, Mr. Rodio held a succession of executive positions in Atlantic City for casino brands, including Trump Marina Hotel Casino, Harrah’s Entertainment (predecessor to Caesars), the Atlantic City Hilton Casino Resort and Penn National Gaming. He has also served as a director of several professional and charitable organizations, including Atlantic City Alliance, United Way of Atlantic County, the Casino Associations of New Jersey and Indiana, AtlantiCare Charitable Foundation and the Lloyd D. Levenson Institute of Gaming Hospitality & Tourism. Mr. Rodio brings extensive knowledge of and experience in the gaming industry, operational expertise, and a demonstrated ability to effectively design and implement company strategy. Mr. Rodio received a Bachelor of Science from Rider University and a Master of Business Administration from Monmouth University.
Marlon Goldstein — Director Nominee
Mr. Goldstein is a licensed attorney with nearly 20 years of experience in the gaming space. He joined The Stars Group (Nasdaq: TSG)(TSX: TSGI) in January 2014 as its Executive Vice-President, Chief Legal Officer and Secretary until his retirement from the company in July 2020 following the merger of TSG with Flutter Entertainment, PLC (LSE: FLTR). Mr. Goldstein also previously served as the Executive Vice-President, Corporate Development and General Counsel of TSG. Mr. Goldstein was also the senior TSG executive based in the United States and was one of the primary architects of TSG’s strategic vision for its U.S.-facing business. During his tenure, TSG grew from an approximately $500 million market-cap company to an approximately $7 billion market-cap company through a combination of organic growth and strategic mergers and acquisitions. Mr. Goldstein participated in numerous M&A transactions and capital markets offerings at TSG, including several transformational transactions in the digital gaming industry. Notable transactions in which Mr. Goldstein was involved include:
• TSG/Flutter Merger: In 2019, TSG merged with Flutter for a $12.2 billion transaction value, the largest transaction in the digital gaming industry to date.
• TSG/Fox Bet Partnership: In 2019, TSG entered into a partnership with FOX Sports to create FOX Bet in the U.S., a leading U.S. online gaming business. Wall Street Research estimates an approximate $1.1 billion valuation for Fox Bet post-partnership with The Stars Group.
• TSG/Sky Betting & Gaming: In 2018, TSG acquired Sky Betting & Gaming, the largest mobile gambling operator in the United Kingdom at the time, for $4.7 billion.
• TSG/CrownBet and William Hill: In 2018, TSG simultaneously acquired CrownBet and William Hill, two Australian operators, for a total of $621 million in a multi-part transaction.
• TSG/PokerStars and Full Tilt Poker: In 2014, TSG acquired The Rational Group, which operated PokerStars and Full Tilt and was the world’s largest poker business, for $4.9 billion.
Through his ability to legally structure large and complex transactions, Mr. Goldstein was integral to TSG’s vision of becoming a full-service online gaming company. Additionally, he assisted in structuring TSG’s capital markets activity, which generated liquidity for acquisitions and strengthened its balance sheet.
Prior to joining TSG, Mr. Goldstein was a principal shareholder in the corporate and securities practice at the international law firm of Greenberg Traurig P.A., where he practiced for almost 13 years. Mr. Goldstein’s practice focused on corporate and securities matters, including mergers and acquisitions, securities offerings, and financing transactions. Additionally, Mr. Goldstein was the founder and co-chair of the firm’s Gaming Practice, a multi-disciplinary team of attorneys representing owners, operators and developers of gaming facilities, manufacturers and suppliers of gaming devices, investment banks and lenders in financing transactions, and Indian tribes in the development and financing of gaming facilities.
Mr. Goldstein brings experience and insight that we believe will be valuable to a potential initial business combination target business. Mr. Goldstein received a Bachelor of Business Administration with a concentration in accounting from Emory University and a Juris Doctorate with highest honors from the University of Florida, College of Law.
Sean Ryan — Director Nominee
Mr. Ryan is a digital media and technology operator with extensive global experience in online payments, e-commerce, marketplaces, mobile ad networks, digital games, enterprise collaboration platforms, blockchain, real money gaming and online music. Since 2014, Mr. Ryan has been serving as Vice President of Business Platform Partnerships at Facebook, Inc. (“Facebook”) (Nasdaq: FB), where he leads a more than 500 person global organization that manages the Payments, Commerce, Novi/Blockhain, Workplace and Audience Network businesses. Prior to his current role, Mr. Ryan was hired in 2011 as the Director of Games Partnerships to lead and grow the global Games business at Facebook. While the Director of Games Partnerships, Mr. Ryan focused on re-shaping Facebook’s games and monetization strategies to derive more value for Facebook, its users and its partners, including the addition of a Real Money Gaming offering in regulated markets. Mr. Ryan’s team helped accelerate a major trend in engagement through cross-platform games and therefore the opportunity to increase users through establishing games on multiple platforms. Prior to joining Facebook, Mr. Ryan created the new social and mobile games division at News Corp, an American multinational mass media corporation controlled by Rupert Murdoch. While at News Corp, Mr. Ryan led the acquisition of Making Fun, a San Francisco social-game start-up, that created News Corp’s games publishing division.
Before joining News Corp., Mr. Ryan founded multiple digital businesses such as Twofish, Meez, Open Wager and SingShot Media. Mr. Ryan co-founded Twofish in 2009, a virtual goods and services platform that provided developers with data analytics and insights for individual application’s digital economies. Twofish was later sold to online payments provider Live Gamer, where Mr. Ryan served on the board of directors. From 2005 to 2008, Mr. Ryan founded and led Meez.com, a social entertainment service combining avatars, web games and virtual worlds. The white label social casino gaming company Open Wager was spun out of Meez and was later sold to VGW Holdings, Mr. Ryan also co-founded SingShot Media, an online karaoke community, which was sold to Electronic Arts (Nasdaq: EA) and merged into its Sims division.
We believe Mr. Ryan’s experience will be valuable to a potential initial business combination target and would provide an expanded perspective on the digital gaming landscape. Mr. Ryan received a Bachelor of Arts from Columbia University and a Master of Business Administration from the University of California, Los Angeles.
Tom Roche — Director Nominee
Mr. Roche has more than 40 years of experience in the gaming industry as a regulator, advisor and independent auditor. Mr. Roche joined Ernst & Young (“EY”) as a partner in 2003 and opened its Las Vegas office. He was subsequently appointed as the Office Managing Partner and Global Gaming Industry Market Leader. In 2016, Mr. Roche relocated to the EY Hong Kong office to supervise the expansion of the EY Global Gaming Industry practice in the Asia Pacific region. Mr. Roche has been integral to numerous transactions that have shaped the current gaming landscape, including:
• Wynn Resorts (Nasdaq: WYNN) initial public offering: Mr. Roche was the lead partner on Wynn Resort’s initial public offering, which raised $450 million in 2002.
• Harrah’s Entertainment/Apollo Management Group & Texas Pacific Group: Mr. Roche headed the regulatory advisory services on the buyout of Harrah’s Entertainment, the world’s largest casino company at the time, for $17.1 billion.
• Dubai World/MGM Resorts: Mr. Roche headed the regulatory and due diligence advisory services to Dubai World in its approximately $5.1 billion investment in MGM. Dubai World bought 28.4 million MGM shares, or 9.5 percent of the casino operator, for $2.4 billion. It then invested $2.7 billion to acquire a 50% stake in MGM’s CityCenter Project, a $7.4 billion 76-acre Las Vegas development of hotels, condos and retail outlets.
• MGM Growth Properties (NYSE: MGP) initial public offering: Mr. Roche provided tax and structural transaction services to MGM Resorts in the creation of MGM Growth Properties, a publicly traded REIT engaged in the acquisition, ownership and leasing of large-scale destination entertainment and leisure resorts. MGM Growth Properties raised $1.05 billion in its 2016 initial public offering.
Mr. Roche also directed EY advisory services to boards and management teams for profit improvement and technology related initiatives. In addition, Mr. Roche provided advisory support to the American Gaming Association on several research projects, including those specifically related to sports betting, the revocation of The Professional and Amateur Sports Protection Act of 1992 (PASPA) and anti-money laundering best practices in the gaming industry. Equally, he has assisted government agencies in numerous international locations with enhancing their regulatory approach to governing the industry especially in the online gambling sector.
Prior to joining Ernst & Young, Mr. Roche served as Deloitte’s National Gaming Industry Leader and as the co-head of Andersen’s Gaming Industry Practice in Las Vegas. In 1989, Mr. Roche was appointed by then Governor of the State of Nevada, Robert Miller, to serve as one of three members of the Nevada State Gaming Control Board for a four-year term, where he was directly responsible for the Audit and New Games Lab Divisions. As a board member, he spent a substantial amount of time assisting global jurisdiction regulators enact gaming legislation in the design of their regulatory structure. During his career, Roche has been involved in numerous public and private offerings of equity and debt securities. His background includes providing casino regulatory consulting services to casino licensees and to federal and state agencies including the National Indian Gaming Commission and the Nevada State Gaming Control Board, and industry associations such as the Nevada Resort Association and the American Gaming Association.
We believe Mr. Roche’s highly regarded reputation as a gaming auditor and advisor in the gaming industry will be valuable for us and a potential business combination target. Mr. Roche is a member of the American Institute of Certified Public Accountants and is licensed by the Nevada State Board of Accountancy and Mississippi State Board of Public Accountancy. He received his Bachelor of Science degree in Accounting from the University of Southern California.
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Isla Volcán Del Diablo is live!

Isla Volcán Del Diablo is live!

Isla Volcán Del Diablo is a fantasy course based on the real-life island of Aogashima.

https://preview.redd.it/b6kt70oadlq51.jpg?width=1024&format=pjpg&auto=webp&s=bc9b455abb1d5ca84bd3dce935466354fe630f73
Located off the coast of Peru the mystical island’s last volcanic eruption was around 3,500 years ago. Undiscovered until 1528 by the Spanish explorer Diego de Almagro, who named the island ‘Isla Volcán Del Diablo’ after the impenetrable cliffs and sulphurous odour. After weeks of exploration several artefacts were identified as Incan, a settlement used as a place of ceremony and believed to be haunted by the fabled tales handed down over time.

https://preview.redd.it/sckc5fthdlq51.jpg?width=1920&format=pjpg&auto=webp&s=a250318d42d6ff3d11ee691918d034291ddbcd31
In 2015 an audacious project was launched to build an all-inclusive casino resort and golf course. Five years later a 5-star resort and casino complex is now open for business. Guests can arrive by boat and take the 600 foot elevator to the resort level or fly the 110 miles by helicopter from the international airport of Lima.

https://preview.redd.it/npivfa3jdlq51.jpg?width=1920&format=pjpg&auto=webp&s=ea7fc841d13b2afbd46d8ffdd6b50799dc00cf71

https://preview.redd.it/ldt2vy6kdlq51.jpg?width=1920&format=pjpg&auto=webp&s=7923df10cd512fe7fd587a4e0345f2c29a5a2372
The resort has two resort towers and a 275,000 square foot pool surrounded by tropical huts and lush gardens. Guests can relax by the pool where they can enjoy their welcome complimentary cocktail, while their bags are taken to their room.

https://preview.redd.it/1syktnpedlq51.jpg?width=1920&format=pjpg&auto=webp&s=0ddd7142950d0292a9fb284bf32236f444892cb9
Meals are served in the veranda bar located over the pool where happy our is a generous 2pm until 7pm to enjoy the sunset setting against the island’s dormant volcano.

For those guests looking for a little more privacy there is a stadium section with private villas, many with their own pools. All villas overlook the 18th hole and is modelled on the Bali National signature 17th hole.

https://preview.redd.it/9fywqbpldlq51.jpg?width=1920&format=pjpg&auto=webp&s=5245cbeccca39a51448f53dcde393802068a2112
All guests have access to the casino that is based on the top floor of tower 1 with breath-taking 360 degree views over the island and out to the pacific ocean.
An eighteen hole championship golf course takes in the natural contours of the island working it’s way up to the ridge line including the adventurous fourth hole taking in central caldera with a 239 foot drop to the green below.
3 tee boxes, Championship tees (blue), Members tees (white) and guests tees (red) with four pin positions depending on the competition on the day. Pin 1, standard locations, Pin 2, a challenge set, Pin 3, championship pins, Pin location 4, the greenskeeper was drinking that morning, play if you dare…

Course Description
Hole 1: Par 4 Championship: 390yds Members: 373yds Guests: 346yds
A gentle uphill dogleg right to start the round will get us underway. A long iron for the second shot to a generous 2 tier green guarded by two bunkers.

https://preview.redd.it/h2zm6nlodlq51.jpg?width=1920&format=pjpg&auto=webp&s=3f8524f758496a79ddb62f4792fe2177fa1f1f0d
Hole 2: Par 5 Championship: 617yds Members: 607yds Guests: 590yds
A true test of 3 shots. This par 5 plays it’s full length into the prevailing wind. Split fairway requires a well-placed drive to give yourself a full second around the dogleg right into a left to right sloping fairway. Another generous two-tier raised green with a large bunker on the left and two on the right.

https://preview.redd.it/7t3eg0xqdlq51.jpg?width=1920&format=pjpg&auto=webp&s=bdd0d56d7f0f3bc8b0653b64c2a1733af9485812
Hole 3: Par 4 Championship: 372yds Members: 365yds Guests: 358yds
A large fairway bunker guards the middle of this downhill tee shot. Take this into consideration for the mid iron approach to this uphill two-tier green with bunkers front right and back left.

Hole 4: Par 3 Championship: 143yds Members: 118yds Guests: 118yds
Some may be put off by the fantasy hole that is the par 3 4th. A simple chip shot is all that is required to get the ball dropping 239 feet (xxx metres) onto the green at the centre of this caldera. Even though the volcano isn’t active, there are still remnants of what once was with the bubbling lake. Be careful driving the buggy down into the centre of the volcano. After putting out take a well-earned drink at the canteen.

https://preview.redd.it/wydvpzssdlq51.jpg?width=1920&format=pjpg&auto=webp&s=322c4f15560f1be5675c871097c2b88c62427e3d
Hole 5: Par 4 Championship: 454yds Members: 431yds Guests: 407yds
Styled on the Jack Nicklaus designed Great Waters at Reynolds Lake Oconee’s 11th hole, the three-tier green structure is 170 feet deep which will make for club selection for the second shot very important!

https://preview.redd.it/cg7zhsg3elq51.jpg?width=1920&format=pjpg&auto=webp&s=bc08fba7cb79648062528502f04f63893a4a0559

Hole 6: Par 4 Championship: 426yds Members: 399yds Guests: 378yds
A straight hole down hill with a creek crossing at the landing zone split by a diagonal fairway bunker will place a premium on the drive. An uphill second to a three-tier green. No bunkers, but getting the ball on the correct tier is a must.

Hole 7: Par 5 Championship: 525yds Members: 513yds Guests: 496yds
Downhill tee shot will again place a premium on accuracy with yet another creek crossing. From there the dogleg right fairway winds its way uphill to a well-protected green with a false front, don’t be short!

Hole 8: Par 4 Championship: 421yds Members: 406yds Guests: 388yds
Driving up to the top ridge line you will be faced with a daunting tee shot protected by two fairway bunkers and a cliff drop of over 600 feet into the ocean below. A short iron into a large three‑tier green protected by a large front bunker and another back right.

https://preview.redd.it/felb4gdvdlq51.jpg?width=1920&format=pjpg&auto=webp&s=b7fb85c8865484184dff8d606ccca24c6fde966b
Hole 9: Par 3 Championship: 191yds Members: 167yds Guests: 150yds
A dramatic 100 foot drop to the small right to left sloping green will require a well-crafted tee shot. Protected by bunkers left, back right and right across the front you will do well to walk off with a par.

Hole 10: Par 4 Championship: 374yds Members: 364yds Guests: 353yds
A straightaway downhill par 4 protected by a creek across the front of the green. Only the brave (or the wet) will take driver here, leaving a small chipshot onto a tight green with bunkers front right and behind. A good chance for a birdie.

Hole 11: Par 4 Championship: 382yds Members: 358yds Guests: 340yds
Slicers paradise! This drive will reward those that can hit a left to right slicing ball. Don’t get greedy or the fairway bunkers will come into play. The hole plays downhill off the tee to a tight green surrounded by pot bunkers.

Hole 12: Par 5 Championship: 550yds Members: 530yds Guests: 502yds
A risk reward hole that plays a lot longer than it looks, as it’s all uphill. The fairway has a double dogleg left and requires two very good shots before a mid-iron into a two-tier green surrounded by large bunkers.

Hole 13: Par 4 Championship: 459yds Members: 448yds Guests: 431yds
Another straight downhill par 4 requiring a well-placed tee shot to avoid the fairway bunkers. From there a long iron into a shallow green with plenty of area to miss right if required.

Hole 14: Par 4 Championship: 406yds Members: 387yds Guests: 359yds
Sulphur lake. The remnants of the volcano are evident here with a minor eruption only 3 years ago killing most of the trees surrounding this hole. After an uphill tee shot a short iron is all that is required to setup a birdie putt. What ever you do don’t go in the water after your ball…

https://preview.redd.it/ssz4ck6xdlq51.jpg?width=1920&format=pjpg&auto=webp&s=35b4992c238c4467378a5f991ee0ae1a3320b58b
Hole 15: Par 4 Championship: 386yds Members: 364yds Guests: 341yds
This long uphill par 4 will knock the wind out of your sails. The green sits over 100 feet above the tee boxes. The second shot is to a blind two-tier green with a large bunker protecting the front right complex. You are better off long unless it’s the diabolical pin 4.

Hole 16: Par 3 Championship: 162yds Members: 152yds Guests: 137yds
Signature hole. This simple par 3 will make or break your round. From the back tee the green sits 46 feet downhill and puts a premium on shot selection. A brave golfer will be pin high looking at a birdie, the foolish golfer will be long and a 600 foot drop to a watery grave. DON’T GO LEFT!

Hole 17: Par 4 Championship: 506yds Members: 479yds Guests: 452yds
A long downhill dogleg right means aiming a little further left to get the kick off the hill and set yourself up with a short iron into a green that slopes front to back. Take half a club less for your approach.
Hole 18: Par 3 Championship: 167yds Members: 142yds Guests: 119yds
A replica of the 17th hole at Bali National Golf Club this stadium hole sits in the middle of the luxury villas. A short par 3 to an island green and your round is complete.
https://preview.redd.it/a20n4x31elq51.jpg?width=1920&format=pjpg&auto=webp&s=43a1133811975640a18d07f232d717dddeef8629
Time to get back to the resort for a swim, you deserve it!

https://preview.redd.it/dw51hhmbelq51.jpg?width=1920&format=pjpg&auto=webp&s=9e47982c6c2f42db125ca1c7177513fb5c3e1393
Enjoy your round!
submitted by jcinoz to PGA_Tour_2K [link] [comments]

Ever wanted to buy a stock before it's a rocket or 10 bagger? SBW got you covered.

Hello, you may know me from DD posts about IVZ and 3DP. I'm still heavily in these. But today I bring you SBW.
Ok for real, this might be the laziest DD you've read because it was copy pasted direct from hotcopper. But it will also be the best DD you've read (no offence to u/bigjimbeef recent DD on this but he's always drunk and while his DD did get me interested in this, I think maybe some people didn't take his post seriously because the post read like he had a beer in one hand and his dick in the other).
But I've been thinking lately... wouldn't it be nice if I could, for once, jump on a stock, before it rockets? Like... Every stock I've been in so far has holders who are already 10 bagging. How do they find these stocks and how can I become one of them?
Well, here is your chance. Full disclosure, I'm in at 26.5c, closing price today is 24.5c. It IPOd at 35c so we are still at bargain prices. No rocket yet. If you can think of a reason not to buy, please say so, before I take a larger position tmw morning, as I am trying to keep myself from getting overly keen on yet another stock but so far I can't find a good reason to put money anywhere else.
Copy pasta below:
I thought it was about time that I made the “Ultimate Guide to SBW” and consolidated months of research and analysis into one comprehensive post. Then we can add bits to it from there as more positive news develops.
Let us start with capital structure.
Capital Structure and Why This Is Important!
There are currently 139 million shares on issue, sitting at a price of 32 cents.
This gives a Market Capitalization of approximately ~45 million AUD.
Keep this in mind when we discuss partners and peers later - it’s arguably a more important metric than share price.
The Top 20 shareholders of SBW (which includes key management as the Top 2 holders) have about 90% of the stock on issue. The interests of management are well-aligned with shareholders.
What does this mean in plain English? It means management are extremely incentivized to perform, and are not just idly sitting by collecting an easy paycheck like so many other ASX companies. They have as much at stake as you do! Probably more.
The Core Business
The core business is a profitable operation which has been selling weighing systems to both retail and healthcare sectors – with reliable recurring revenue from customers including, but not limited to, household names like Toshiba and Fujitsu.
SBW have a combination of weighing + artificial intelligence + advanced mathematics which cannot be easily duplicated. The company was first founded in 1971 and was one of the first to shift from mechanical to digital weighing and ultra-thin IoT load sensors.
If you are interested in reading up on some of their patents, please see this link:
https://patents.justia.com/search?q=Shekel scales
I found 11 separate patents here, which are probably not an exhaustive list, but ranging from weighing vehicles in motion, to load cell devices (this is the flagship technology), point of sale apparatus and infant weight systems (for their medical customers)
SBW's three main technology pillars, including patented ultra-thin high precision load sensors, can distinguish between Coke, Fanta & Pepsi - even if they are all in 1.5 litre bottles!
The Hitachi Project (Hitachi’s Market Cap = roughly ~33 billion USD at time of writing, SBW = ~45 million AUD)
http://hlds.co.jp/product-eng/1079
[Translated from Japanese] Hitachi-LG Data Storage. Inc. exhibited in “NRF 2020 Retail’s Big Show” which took place at Jacob K. Javits Convention Center in New York from 1/12-1/14/2020, where Unmanned Store solution using 3D LiDAR(TOF) was jointly exhibited with Hitachi America, Hitachi Vantara, and Shekel Brainweigh (Israel).
Some quotes I found from Hitachi themselves
“Micro-markets are the fastest growing segment of convenience shopping. We see them exploding in high traffic areas, such as workplaces, campuses, train stations and airports,” said Hideki Hayashi, Sales and Marketing Manager, Hitachi EU Ltd.
“Deploying the joint Shekel-Hitachi solution enables retailers and micro-market operators to provide the 24/7 frictionless shopping experience consumers demand without sacrificing accuracy, performance or profitability.”
“As the manager responsible for LiDAR products in EMEA markets, I consider the R&D and commercial collaboration with Shekel Brainweigh to be the perfect partnership as we both bring our respective capabilities to develop a seamless consumer shopping experience. We are extremely pleased to collaborate with Shekel Brainweigh, which we believe is the best digital weighing technology developer globally."
“The collaboration builds on our expertise in optical motion sensors, together with Shekel’s advanced Product Aware Technology, and further strengthens our commitment to overcome the challenges, and address the significant opportunities, in global retail store automation.”
https://www.youtube.com/watch?v=P-uxk2Ycoqw
The Open Retail Initiative
https://www.lfedge.org/2020/02/13/n...ensor-fusion-for-intelligent-loss-prevention/
For the one-year anniversary of ORI, six initiative members Edgify, Flooid, Shekel and LF Edge members HP, IOTech and Intel inspired by the initiative, worked together on a demo for the Intel booth that showcased the value of Real Time Sensor Fusion for a loss prevention use case at self-checkout. The retail environment has become incredibly complex. The latest technologies enable data-driven experiences and unlock business value like never before, yet there is still a lack of interoperability making it difficult for retailers to deploy integrated solutions with speed and ease. The demo illustrates how integration roadblocks can be a thing of the past.
The demo pulls together real time data through the EdgeX middleware from different common systems including POS real-time transaction log, CV-based object detection, scale solution, and RFID, and data fusion—all in a single pane of glass.
Here are some PowerPoint slides of IBM, Intel & Hewlett-Packard talking about the joint solution
https://wiki.edgexfoundry.org/downl...amp;modificationDate=1579904283000&api=v2
The Fast Track Project
https://www.edgify.ai/retail/
Reduce time at till and selection at self-checkout by up to 98%. Computer vision-based product recognition, that continuously learns directly on the till, so the accuracy of the detection always increases.
Friction-less stores are great in theory but extremely complicated to scale in practice. Our edge training solution makes autonomous stores scalable, by having all the AI train directly on the camera. No infrastructure costs and no added complications.
Reduce incorrect selections by up to 90%. Either intentional or unintentional, use computer vision that is trained directly on the SCO itself to reduce loss by more than half!
No barcodes, no packaging, no worries. Simple USB cameras can detect the produce at close to 100% accuracy. Use as a decision support for cashiers, or to avoid consumers having to go through long and confusing menus.
https://www.edgify.ai/wp-content/uploads/2019/08/Retail_Intro.pdf
https://twitter.com/Edgify_AI/status/1277859718413930505
https://twitter.com/Edgify_AI/status/1230534216133332997
Shekel’s Visual Recognition Platform embedded with Edgify’s machine-learning training framework is the world’s first cloudless software that automatically recognises products, including fresh produce, at a retail self-checkout.
This ~45 million AUD Market Cap company allows retailers to potentially bypass expensive cloud services from Microsoft, Google and Amazon.
Sending data to the cloud is a very costly process with the Google Cloud Platform charging 1,000 stores more than US$7.2 million in cloud computing power per annum.
https://www.youtube.com/watch?v=FrpZ56IdFtg
https://www.youtube.com/watch?v=lpqwqQ1tJ4A
You can see the Shekel system 35 seconds in.
Patnership with Madix (2nd Largest Retail Shelves Manufacturer in NA)
https://www.bloomberg.com/press-rel...ade-product-aware-cabinets-to-retail-industry
NEW YORK -- January 13, 2020
Madix Inc., the second largest retail shelves manufacturer in North America, and Shekel Brainweigh Ltd. (ASX: SBW), the leader in advanced weighing technology, today announced the availability of ready-made Product Aware shelves and solutions for the retail industry.
“By seamlessly integrating Product Aware shelves into our hardware, our customers are armed with accessible data giving them reliable inventory visibility and assisting them in addressing over-stock and out-of-stock problems, as well as better control over shrinkage” said Steve Kramer, VP Sales, Madix.
“For the retail industry, this is a defined competitive edge that promotes the opportunity to increase profitability.”
Conclusion
So, remember - the core scales business is what drives the revenue we see today, but the innovation division is where the real potential resides. That will take a few more months/years to play out. I think most people are buying for the fully autonomous frictionless retail technology which comes with a huge addressable market. That’s still being undervalued in my humble opinion.
Considering there are quite a few ASX-listed tech companies with no revenue and over 100 million market cap (some even @ 1 billion market cap right now…
I don’t see why SBW couldn’t move past ~45m market cap in the near future.
Now if you read all this - links included- I commend you for your diligence. It should be obvious now that the Capsule (in partnership with Hitachi) is the “crown jewel” or “holy grail” of retail disruption technology plays (look at the success of Amazon GO for example).
So you are probably thinking: "This sounds great @verce but it’s all just aspirational and hypothetical. When will it be put into operation?" Well I’m glad you asked. The answer might surprise you. And it may be sooner than you think.
The SBW Half Year Report from 31 August 2020 had a little snippet that I think a lot of people missed. Specifically, the following text:
“Flagship micro-market project Capsule is in an advanced stage of pilot in Europe, and expected to be open to the public for trial in the second half of 2020.”
Now you are probably wondering: "That’s great but what if it’s just some obscure insignificant corner store somewhere?" Again, the answer may surprise you, and requires a little digging.
Enter Groupe Casino. A historic player in French retailing since 1898, the Casino Group is one of the world leaders in food retailing with more than 12,200 stores worldwide, located in France, Latin America and the Indian Ocean and a turnover of 37.8 billion euro.
In their Annual Report this year, they mentioned an exciting new disruptive project they were working on with a relatively obscure company.
https://www.groupe-casino.fwp-content/uploads/2020/06/RapportActivite_Casino_2019_EN.pdf
And we have some commentary from SBW featured on Page 42-43 of their Annual Report plugging "the first fully autonomous store in Europe". I'll leave it to readers to determine the significance of being mentioned in the Annual Report of a leading mass-market retail group with billions of Euro in revenue.
The same group who claim to be the source of many innovations such as the first distributor's brand in 1901, the first self-service store in 1948 or even the display of a sell-by date on consumer products in 1959. They are always pushing the boundaries of innovation, and it's an exciting partner to have.
It’s also worth keeping in mind that issuing shares are not the only mechanism by which to raise money. And that a placement at a premium to a sophisticated cornerstone investor can yield great results. Kind of like what happened with 3DP and IHR.
If I was them, I’d be asking Hitachi to chip in.
SBW also have the luxury of generating enough revenue (we are talking USD millions) in 2H20 from the core scales division, that a capital raising may not actually be necessary at this point in time. So they can wait for a better outcome.
Source: “Post 30 June 2020, the business has seen a resurgence of orders for Shekel’s products, resulting in July 2020 sales exceeding July 2019 sales by approximately 18%.”
The final thing I would like to add (if you have in fact read my other two posts which are worth reading) is coming to an appropriate valuation. This is the tricky part, especially with microcap stocks which are valued on their future potential.
We do know that there are medium to high barriers to entry, and that SBW have accumulated a competitive edge with their technology iterated over several decades, with certain patents in place.
We also know that the opportunity is global in scope with a huge total addressable market (TAM) - and that traditional retail is ripe for disruption.
Remember when there were more human checkout lanes at supermarkets than self-checkout? Now it's the other way around. We are even starting to see self-checkout in Bunnings. The trend for autonomous and friction-less shopping - what some term "Grab & Go" - was inevitable. And coronavirus has only accelerated this trend.
https://www.ibtimes.com/5-tech-tren...-end-year-result-coronavirus-pandemic-3011819
5 Tech Trends Expected To Shape Retail Through The End Of The Year As Result Of The Coronavirus Pandemic
“Retailers and brands will need to collaborate more than ever with technology startups to futureproof their businesses and be better equipped to meet fast-changing consumer demand and behavior,” Coresight said.
Coresight reported the pandemic has piqued consumer interest in cashierless models.
Technology firm Shekel Brainweigh said 87% of respondents to its global consumer survey indicated they would choose stores with self-checkout over those with only cashier lines.
So if you ask me, when you consider all the different technology projects SBW are working on - most of which we now know are "close to commercialisation*" - is 45m AUD market cap really fair value for something that has the potential to roll out globally? I personally think it is still undervalued, but the market will eventually decide one way or the other.
Even at 70 cents per share, the implied market cap with only 139 million shares on issue is about ~97 million AUD. Which is still less than 100m. And still quite low when you compare SBW's proven technology and revenue to a lot of unproven technology companies with no real customers whatsoever. And extremely low when you compare SBW's market cap to their collaborative partner Hitachi (ranked 38th in the 2012 Fortune Global 500).
Even at 32 cents as it currently stands, we are still below the IPO price when SBW first listed at 35 cents per share. How does that make any sense?
submitted by ricklepicklemydickle to ASX_Bets [link] [comments]

I remember my daughter's drowning death in the 1800s

I have had a series of very vivid dreams about "my" daughter's death over the course of about 5 years. I'm 32, so they started in my late 20s.
Some backstory: I have ALWAYS had an irrational fear of drowning in a confined space. It is my only phobia. You may not notice it if you don't share my phobia, but a LOT of popular media contains this trope. Characters stuck in a submarine or ship that's slowly filling with water, etc. Sometimes a scene like his will materialize out of nowhere in a movie where I was not expecting it, like Casino Royale or San Andreas. There was recently a film called The Old Guard with Charlize Theron where one of the characters, who is physically immortal, is thrown into the ocean in an iron cage. Once she hits the ocean floor, she drowns, briefly dies, then wakes up again, inhaling water, drowning, dying, etc in an infinite loop for eternity. The idea of this was SO upsetting to me that I started crying, and it's just a stupid popcorn flick.
Anyway, I have no experiences with nearly drowning in my current life at all. In fact, I love being in the water and swimming, and have even gone scuba diving on several different occasions. I would just never go cave diving, or go on a submarine (not that I can imagine a situation where I'd have the opportunity to).
Anyway, all of that is to say that in my dreams, I'm a man in his late 30s (I'm a woman right now), who is an American homesteader. Kind of down-and-out, but I don't really know it. My life is very hard, but I take everything in stride because I have very little else to compare it to. I have a farm, or a ranch, or something. It's not on the East Coast--it feels like the frontier, like I'm trying to build a life for myself out of nothing but my own blood and sweat. It's hard to describe the mental state that this past life me is in--it's just completely different from my current life of luxury and modern conveniences. I perceive danger and death totally differently--they are simply part of my life and I am used to loss and hardship, but I am not depressed or unhappy.
The moment in the dream that sticks with me, is that my homestead is flooding due to an overfull river nearby. I have ascertained information about the flooding somehow in advance, maybe from other farmers, or maybe just from knowing the weather patterns. There has been a MASSIVE storm, washing out my property, but in the aftermath pretty much everything is okay, except for the fact that my best horse is outside of her pasture, in the river, stuck in the water up to almost her neck. I have a teenage daughter, she is about 13 years old. She is my only family. I don't have a wife, and I don't have any other children. She is a strong and capable farmhand and my partner managing my homestead. She wears pants and shirts, not skirts or dresses. She has light brown hair and a dirty face. I love her, but am not physically affectionate toward her. The work of running our ranch is all-consuming and it's all we talk or think about. We are standing on a fence with water all around us, trying to hatch a plan to lasso this horse and bring it back to the farm. Words cannot describe how important this is to me. I need this horse to come back--it is one of my most valuable belongings and if it dies or washes away I will not be able to recover financially.
My daughter makes several unsuccessful attempts to lasso the horse, who is shying and may lose its foothold in the riverbed at any second. She curses, then dives off the fence, into the river water, and swims capably over to the horse, who is getting more and more nervous. She is able to attach the lasso to its neck, but gets caught in the current, and is swept behind the horse, who promptly kicks her in the head and she goes under the water. I see that there is tension on the rope implying that it is tied around her wrist or something, and the current is pushing her under like a fish caught on a fishing line. I watch in dismay as the horse panics, loses its foothold, and both my daughter and the horse are swept away. The crazy thing is that, despite how big of a life event this is, I am still thinking about money and the future as my own daughter is dying before my eyes.
I have had this dream 8-10 times in the past 5 years.
submitted by companypizza to pastlives [link] [comments]

Non-Combat Sea and Underwater Encounters

Your party is sailing or traveling in a submersible (like the Apparatus of Kwalish) and interesting things besides combat happen!
  1. A storm blows in and something strange is washed aboard the ship. You decide! (1d4):
    1. Treasure.
    2. A mermaid.
    3. A strange, half drowned bird.
    4. A dead deep sea fish.
  2. Your submersible travels through a dense forest of Kelp and the propeller gets tangled and the party has to figure out how to dislodge without getting the bends/while under the immense atmospheric pressure under the sea.
  3. The sounds of unearthly singing reach your ears from across the water. You find the remains of ships and sirens (mermaid like tricksters), but the sirens appear to have left.
  4. A whirlpool full of teeth opens up just ahead of your ship and you have to sail to avoid it (think Scylla and Charybdis).
  5. The seagulls are joined by other types of birds in the sky - perhaps something has gone awry on the land (perhaps a major forest fire).
  6. Bio-luminescent jelly fish bloom at night, lighting up the water around you, creating a romantic and breathtaking atmosphere.
  7. You find a dingy afloat all alone on the sea with a child/NPC with a story hook aboard.
  8. The stowaway is revealed after someone finally took inventory of the stowed supplies below deck when the chocolate was disappearing in larger quantities than expected.
  9. Seasoned sailors get seasick as you realize maybe something is wrong with the food.
  10. You see a gargantuan entity on the horizon and the sailors start to tell tales. You decide! (1d4)
    1. Uk'otoa.
    2. Dragon Turtles.
    3. Giant Hermit Crabs.
    4. Sea Serpents.
  11. You hit the doldrums. There is no wind and no current. The ship you are on has to wait until the wind starts again. Escape?
    1. The wind only starts on a natural 20 roll on a d20.
    2. Every day that passes uses up rations and fresh water.
    3. Once the food runs out, and the PCs begin to starve (failed CON roll with increaseing daily DC starting at 10) they may well begin to go insane.
    4. Cannibalism will resolve any hunger issues.
  12. You find a message in a bottle floating near the ship. It's from a father to his children, writing to tell them how much he misses them while he's on the high seas. Optional bonus quest to find the children and deliver the letter.
  13. One of the crew members caught a magical talking fish. The fish claims that if you set him free, he'll grant you a wish.
  14. A dolphin has been following the ship for three days. A. If treated kindly, the dolphin shows the way to a hidden lagoon with treasure. B. Treated badly, the dolphin and its friends make a large hole in the bottom of the ship.
  15. Things are going missing from the deck of the ship. If investigated, it's a bird. The bird has built a nest and is clearly trying to impress a potential mate with its newfound collection.
  16. A strange formation of rocks appears a ways off the shoreline of an island. Closer inspection reveals that these are not rocks, but bones from an ancient dragon. Perhaps the hoard is somewhere nearby?
  17. A sea witch happens upon the ship. She gives the party the "gift of communication" and casts a friendly spell before going on her way. The enchantment is aimed at the ship. For the next 14 days, the ship is sentient and can communicate with the crew. And boy oh boy, does this ship have some opinions!
  18. A wave washes a large shell onto the deck of the ship. It's a instrument, and the first person to pick it up gains proficiency in playing the shell. The shell can lull any baby in a 10 foot radius into a peaceful slumber.
  19. Fair wind: you arrive sooner
  20. Shitty wind: you are forced to sail around your destination to gain favorable wind. Arrive later. Tacking negates this somewhat
  21. A storm rolls in, but is just rain
  22. A storm rolls in and creates fog, travel is slowed, but less than bad winds. A measure of a few hours, not days.
  23. Two ships are fighting
  24. A ship is fighting a kraken
  25. A storm rolls in. Its a maelstrom
  26. A traveling sea merchant rolls by.
  27. Come across ship wreckage
  28. Come across a patch of darker water that slows the ship
  29. Ghost ship arises on the new moon is empty
  30. Ghost ship arises on the full moon and is crewed by skeletons
  31. Smaller ship tries to square up
  32. Bigger ship bullies you until you pay a toll or tax, fights if you refuse
  33. An island is sighted, but is not there when you arrive
  34. An island appears on the horizon where you JUST checked (its an island turtle)
  35. A rock appears where you swear there was nothing beforw (its a Gargantuan hermit crab)
  36. You see an undersea fight that causes the sea to roll and boil, sometimes popping up above water
  37. Coral reef! On a failed perception roll, boat takes damage and must be repaired. On a 1 it must be repaired 2x, once to stop it from sinking, and then again at port. A giant serpent surfaces and eyes the boat, eventually moving on
  38. An empty ship rolls by, slowly. (Mimic ship with oozes below)
  39. The sounds of unearthly singing reach your ears from across the water. You consider going after them, but decide not to (wis save)
  40. Your rowboat ropes start to snap! Make a dex save, mending check, strength saving throw to save it.
  41. A comet streaks across the sky
  42. Aurora Borealis
  43. You hear rumbling off in the distance. A volcanic island is erupting!
  44. Seals follow the boat for a while.
  45. A giant koi fish (river) or whale shark (sea) lazily circles the boat, then flips down to the depths
  46. A GIANT WHALE APPEARS!
    1. Takes a chunk of the boat
    2. Bumps the boat off course
    3. leaps over the boat and hits the mast on its way
    4. smacks the boat with its tail doing damage
  47. The waves grow choppy and the wind picks up. Unless intentionally slowing the boat, you get to your destination faster, but your boat might take damage
  48. The bard begins to play a sea shanty. You all join in and have a great time
  49. A massive, huge, giant, monsterous shark fin is seen. It then disappears without a trace
  50. A Blue Whale (100+ feet long) breaks the water and bumps the boat
  51. A Megalodon bites the stern of the boat, requiring repairs 2x. Trip is delayed by a few hours.
  52. The sea grows calm. No magic works. Then, just as suddenly, the wind picks up, magic starts up, everything is normal
  53. You see something sparkling on the beach of a small uncharted island.
  54. You see something sparkling on an uncharted island. Its a message in a bottle
  55. You pass by an uncharted island and see a fire. Its a marooned pirate, someone lost, nothing.
  56. An albatross takes a rest on your boat for a while, then flies off
  57. You see circling seagulls off in the distance. When you arrive there, there are some floating barrels with a dead body lashed to it, rum inside, food inside, repair supplies inside, cannonballs inside, treasure inside, an animal inside, barely clinging to life, a castaway bobbing in a barrel. You see a crate in the water. It has cannons, wood, food, ale, plants, silks, spices, sugar, a note atop showing a delivery island that is where you came from, the island you're going to, an island near it, an island you've never heard of, an island that Nobody has ever heard of.
  58. A giant squid comes near the surface near the boat to warm up in the sun. Curious about your presence, it follows your ship for several hours before disappearing back into the depths.
  59. A dragon swoops by, catching a ton of fish in its mouth, then flying away
  60. A dragon attacks the ship, but is shown to be an illusion. You dont know from where it came.
  61. Baba yaga, but it's an outpost on a rock
  62. Giant hippocampus swims next to the boat and tries to get the party to throw it treats.
  63. You fall off the ship! Before you can cry out the ship is already sailing on its way and you are lost overboard. Just as you begin to despair, a friendly merfolk swims up and asks if you need help. If you explain what happened, they kindly offer to return you to the ship.
  64. As you keep watch, you look over the side. Roll a percentage dice. (1-10, 90-100 its real) you see a small creature tearing out boards to the side of the ship! Then as you look they vanish, and you hear a commotion from the other side of the boat.
  65. A group of sea elves herding whales ask for help locating a missing calf
  66. While sailing at night, the ship passes through a patch of bioluminescent algae
  67. The ship gets lost in a magnetic field anomaly which causes their compass to spin wildly. A DC 17 survival check will get them out but off course. A 20 or higher will get them out while maintaining the proper course
  68. A merchant vessel: a vessel that is a small market place, stocking rope, lantern oil, medical supplies, preserved foods, and other ship-borne essentials, maybe weapon maintenance, potions of healing and water breathing, that kind of thing. put some guards on it: a blackguard, a champion, and a warlord.
  69. You encounter a Kelp Forest, a portion of the sea where the Kelp stalks stretch high above the waves, at least 40 to 50 feet. Who knows what kind of beasts might linger in the fog, nesting amongst the broad leaves and seed pods.
  70. A pod of whales swims along side the submersible, a sudden wave lunges the sub to one side as a Roc dives into the water and grabs a whale. The roc's flapping and thw whales panic make for extremly difficult seas and the crew of the sub will needs to sucseed in a skill challenge to prevent catostophic failure of the machine.
  71. An Iceberg that has been carved to be an Ice lich fortress on its underside sawrms with undead such as Merpires and Great Wight Sharks. The Party will have to find ways to make their vessal steathy or face a dire situation. (If in warmer climes, the Iceberg can be replaced with a floating coral fortress and the Ice Lich with a Merpire (Merfolk Vampire) Lord.)
  72. The Party see a lake of dark liquid on the bottom of th sea bed. The substance is "Brine" super salty water that is low in oxygen, only the most hard bacteria can survive in it. it is used by many subnautical peoples as a holy sight to entomb their dead. . . Often with gold and pearls. When the Party are down in the lake, somethng knocks on the hatch.
  73. The party comes across an abandoned ship, it’s in perfect condition and the party can’t tell why it’s been abandoned
  74. You come across a huge abyssal plane of downed airships on the ocean floor after a dogfight. The ghosts all come to you to help them get home.
    1. home (denial)
    2. travel
    3. ascend
    4. seize (haunt/poltergeist)
  75. A methane vent on the ocean floor causes anything in the area to sink at 10’ per round.
  76. The lookout can see multiple sources of light below the water. If the party investigates they find a small village of sea people living in bubbles 100 meters below the surface. The bubbles contain oxygen and are possible to move through but also stand on.
  77. You meet another ship, a merchant ship. However, you are informed that this particular ship used to be quite known for his crew and their deals … Until they sank 2 years ago
  78. The ship is run aground on a sandbank (more plausible in archipelagos/shallow waters), so the players must find a way to dig the ship out or use enough force to push off from the bank (but not too much force to break the ship!)
  79. You pass ovearound an island recently submerged underwater by rising sea levels (natural or otherwise). The tops of trees and buildings peak over the lapping waves, and if you glance down and squint you can make out the signs of a civilisation eradicated; fish swimming about abandoned hovels, overturned carts floating by, and even the occasional ghost wandering down dead roads.
  80. Far in the distance, you can make out a naval battle raging. The distant thunder of cannons and a faint smell of brimstone linger in the air. Eventually one ship keels over, sinking beneath the waves.
  81. A half-sunken ship containing a hag. She'll promise them anything they want in exchange for safe passage back. Obviously a monkeys paw scenario, helps a lot with the overtly good paladins etc
  82. Found a floating city made from various buoyant materials.
  83. Found a Djinn in a bottle.
  84. Meet a trading Merfolk, selling anything they found on the seabed.
  85. A dormant ship floating on the sea during the day. When checked, all the ship's crew are vampires, sleeping.
  86. Your ship sails into a big area of thick, sticky gloop, stopping the ship's motion, trapping any oars submerged into the gloppy mass, and clogging up any rudders. How are you going to get out of this one? gargantuan sea-gelatinous cube!?
  87. A Triton appears before your submersible anf flashes a big message, word by word, using Minor Illusion: "STOP!" "MIGRATING" "KRAKEN!" "TURN" "BACK" "NOW!"
  88. A long riverboat is seen at the mouth of a river pouring into the sea. A closer investigation reveals it is a casino boat!
  89. A ship rolls up on you, but it's someone going where you are and they challenge you to a race to get there. No magic can be used, some magic, all bets are off. They wager gold, a piece of information, a magic item. They are true to their word, they sail away, they attempt to destroy the ship, they vanish as you approach the island (they're ghosts) and you find the reward in the captains quarters.
  90. You come across a large bed of giant clams/shellfish. They make for good eating and have several big pearls in them.
  91. One foggy night you hear ghostly pirate shanties being sung over the waves. In the fog you can barely make out the black shape of a ghost ship before it disappears.
  92. You spot a large kraken corpse with massive bite marks on it. Who could possibly do this damage?
  93. While traveling through a kelp forest you see a raft of giant sea otters. Killing them for their fur will net you a ton of money at a market but is it worth earning the ire of a local sea goddess for doing it?
  94. In the distance you sea a newly form volcano spewing out fire elementals to battle water elementals rising from the sea to snuff out the volcano.
  95. A giant Octopus is tending their coral garden. They offer gold in exchange for seaweeds from far off places to put in their garden.
  96. Has anyone featured an encounter with black smokers yet? Vents from the planets mantel spewing out pressurized boiling gas, causing pillars of what looks like black smoke underwater and a huge diversity of life that is strange and alien. You could combine that with a giant Bobbit worm made of smoke poking out of a portal to the elemental plane of fire. this is a vague idea.
  97. Maybe come across some merfolk torturing a sapient giant electric eel, they are doing so to capture electricity that powers a magic artifact that keeps a merfolk child alive. free the eel and the child dies. leave it and a living thinking creature is tortured slowly to death.
  98. While you observe the sea you notice a big shadow appear under the boat. A BIG shadow. A massive sea creature appears.
  99. While sailing, suddenly it gets more and more foggy till you can barely see anything anymore. Suddenly you see a hazy ship coming out of the water and getting closer to you. The crew doesn't look normal (Black Pearl inspired)
  100. You travel a long time on a boat with only a few passenger, you eat regularly together in the small tavern style restaurant on the boat and basically know all passengers by face. One day one of them disappears. Next day another one, and another one. The rest passengers get suspicious. The persons are nowhere to be found. The PCs try to investigate. In the end turns out a vampire is on the boat coming out when its cloudy or raining. (Dracula Series on Netflix, Second Episode)
Bonus: Combat Encounters 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14.
Edit 1: General comment about struggling with sub-lists. This got deleted in the great silliness of 11:30p on 7/11/2020 (see edit 2).
Edit 2: Well. Dang. That will teach me to edit and post only on a web form without a back up copy I had 78 things with complex lists for some of them and accidentally saved over them and lost all of that data. I'll have to redo it. Please don't down vote me in the meantime. I spent like 5 hours on it this afternoon and I'm devastated that I lost it all...
Edit 3: I've made a simple redo of the 5 hours of work and saved it elsewhere. It does not reflect the synthesizing of comments and repeats, the separating of combat from non-combat in people's suggestions, the removing of cuss words, the grammatical edits, or the embellishing that I did. I plan to do that in the next couple of days, but here is something in case you were counting on this list like tomorrow or something. Please note that the numbers may change on entries and if you comment on a specific entry, you may want to quote some of the content too. There are 20 of these that were originally combined, moved into combat, or otherwise not included in version 1.
Edit 4: the list says 100 but there are combat encounters in there. I still want to re-synthesize the list when I have a couple hours. I want to break out combat separate from non-combat, and possibly separate on the ocean vs. underwater.
submitted by SheriffPanic to d100 [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to emulation [link] [comments]

casino building ocean 13 video

Ocean's Thirteen (5/6) Movie CLIP - Breaking Bank (2007 ... Ocean's Thirteen - 13 Behind the Scenes Facts - YouTube Ocean`s thirteen -casino music OCEANS THIRTEEN [2007] Casino MONTAGE Heist EDUCATIONAL ... Ocean's Thirteen - YouTube Ocean's 11 - Building Demolition (Great Scene) - YouTube Ocean's Thirteen (2007) - Domino's scene with Al Pacino ...

Cartoon star Bugs Bunny is dismantled at the recently closed Warner Bros. Studio Store at Trump Plaza Hotel and Casino in Atlantic City, Thursday 11/1/01, and will be returned to the company's studio. The German Casino Baden is the oldest casino building in our list, because it exists for more than 250 years. In other words, must-visit place for avid online casino gamblers. While there are always new and inventive ways people try to beat the casino and at times they actually do, the Ocean's 13's setup took some creative license to make their plot work, least of which is to attempt to pull of a series of cheats within 7 minutes. Here are some key differences between the movie casino and Las Vegas today: (1) The dice would not be made in Mexico. They are made in The building was made up using computer animation and just placed their. The movie was filmed in Hollywood. Don't you wish it existed and could go their though? It was a very good movie. Another made up casino is the Montecito on the hit NBC show Las Vegas. Notes About ‘Ocean’s Thirteen,’ Which I Watched At 10:13 PM On Election Night, For No Particular Reason Brian Grubb Twitter Editor-at-Large November 9, 2016 2015/05/15 - ocean's 13 casino building - Google Search. More ideas for you Danny Ocean's friend Reuben goes into business with Willy Bank, a ruthless casino owner, who then cuts Reuben out. Reuben then suffers a heart attack. Danny and the rest of his crew go to him. Danny gives Bank the opportunity to do what is right but when he refuses, Danny sets out to get him back by taking him down. He plans to make sure his new casino flops. He brings in tech wiz Roman Nagel Casino buildingMake sure local zoning laws casino building allow for a casino in the area, and that you have enough space to construct the building and parking lot. Saltar al contenido. Facebook page opens in new window Instagram page opens in new window. Casino alma 607 643 212. Visibiliza y apoya las causas que más te importan . Mi cuenta; Mi Cuenta. 0,00 € 0. Ver Carrito Finalizar compra Ocean's Thirteen is an American caper film set as the second and final sequel to Ocean's Eleven, and it is immediately after Ocean's Twelve.It premiered in the United States on June 8, 2007. The film is set some time after the end of the second film with a new main antagonist, Willy Bank, who is a successful casino manager notorious for swindling his former business partners. Bank Casino was completely computer generated for Ocean's Thirteen. However, if it were a real casino it would be to the left of the Mandalay Bay Hotel/Casino on the Las Vegas Strip. 1 2. leuckel. Lv 4. 4 years ago. Oceans 13 Casino. Source(s): https://shorte.im/a0ZkF. 0 1. Denise. Lv 4. 5 years ago . I haven't seen the movie yet, but the Asian themed casino is probably the Imperial Palace. It

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Ocean's Thirteen (5/6) Movie CLIP - Breaking Bank (2007 ...

Ocean's Thirteen is a 2007 American comedy heist film directed by Steven Soderbergh and starring an ensemble cast. It is the third and final film in the Sode... the scene for EAP 604-05 WA #3 Vegas dwellers gather to watch the demolition of an older casino. Danny Ocean stands stoically, eyes straight ahead, fixated on Benedict as the rest of the c... Ocean's Thirteen (2007) "I was born ready" - best line! In this video about Ocean's Thirteen, you're going to learn 13 behind the scenes facts about the third installment to the successful Ocean's Eleven trilogy. ... George Clooney, Brag Pitt. Matt Damon andy Garcia and Al Paciono in Oceans Thirteen. Ocean's Thirteen movie clips: http://j.mp/1JbQC1RBUY THE MOVIE: http://bit.ly/2bRV3YNDon't miss the HOTTEST NEW TRAILERS: http://bit.ly/1u2y6prCLIP DESCRIPTI...

casino building ocean 13

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